@protoaddct Fair enough, the list is bunky.
But, the specific ruling on Blood Sun (and Blood Moon) when applied to Lotus Vale is not bunk. That's legit exactly what the Comp Rules say now.
I mean, it's not like it matters. No one is going to run a 3 mana enchantment solely for the purpose of being able to run Lotus Vale and Scorched Ruins.
Lotus vale isnt required to make this card a vintage playable card. There are 8 moon lists in the format already. It’s mostly a budget list, but the power lists (which I am personally working on) are pretty decent.
I’m not sure this card is good enough for Vintage yet. Because it really doesn’t do enough against MUD. I will be sleaving the card up in Legacy however.
The list is also wrong about storage lands. Counters on the lands placed before the Sun enters play can still be spent. Same goes for Gemstone Mine, Tendo Ice Bridge, etc.
- Urborg, Tomb of Yawgmoth has no abilities (other than the Swamp’s mana ability to tap for B) but still turns all lands into swamps. This is true regardless of the relative time stamp of Urborg and Sun.
- Rhystic Cave functions normally.
- Zoetic Cavern can be cast face-down as a morphed creature as usual. It cannot be turned face-up.
@thewhitedragon69 Copied from somewhere:
Blood Sun and Urborg interact in a different way than Blood Moon and Urborg, which is important to note, due to layers. With Blood Sun, we apply Urborg’s type-changing ability first in layer 4, and then we apply Blood Sun’s ability in layer 6 and remove the ability from Urborg, but that happens AFTER Urborg has already given all other lands the ability to tap for B. Therefore, you end up with an Urborg with no abilities other than tapping for B, and all your other lands which can tap for B or their other colours.