@bleedth3sky the faux pas wasn't in the logic of having a basic in the board, but rather fetchlands in the main that cannot fetch for it.

Hello all,

I've been preparing Blue Jund for a post-Lavinia metagame; namely one that revolves around the successful resolution of the creature (either through FoWing it through or perhaps via Cavern).

Blue jund was a logical consideration due partly to its non-reliance on FoW and a heavy non-xerox manabase.

However, with a decline in Oath observable in the meta with a steady increase in Paradoxical Outcome; the life-total within any given 'blue' based matchup has altered.

To qualify my statement relating to the my expectation of the post-Lavinia meta might rotate around a bifocal axis a) decks that utilise her to disrupt the opponent to assemble their own combo (Paradox) b) decks that utilise her to hate out a combo (Xerox, Humans). The third way is perhaps to assemble as to not be affected by her non-symetrical effect to the same degree.

Partially in celebration of @Brass-Man (currently at the time of writing) playing Death's Shadow in the VSL, I have reconfigured the deck as to capitalise on the life-loss which Sylvan Library/Thoughtseize had exacerbated in the decks previous iteration. Further to this, I have observed a reduction in StP in the meta, replaced by sweepers and lightning bolts. Thus the channelfireball legacy tech of Reanimate seems like an interesting possibility. Reanimating a Vengevine, Grave Troll or such like seems quite powerful on a secondary axis.

Lastly, Lavinia itself seems to punish a) heavy moxen decks, b) FoW/MindbreakT/Misstep decks, c) delve decks; and Blue Jund simply does not play those (4x misstep, but they are almost exclusively for removal).

// 60 Maindeck
// 6 Artifact
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
1 Mox Sapphire
1 Null Rod

// 13 Creature
3 Deathrite Shaman
4 Dark Confidant
1 Leovold, Emissary of Trest
1 Snapcaster Mage
3 Death's Shadow

// 1 Enchantment
1 Sylvan Library

// 13 Instant
1 Brainstorm
1 Ancestral Recall
2 Pyroblast
3 Mental Misstep
3 Lightning Bolt
1 Flusterstorm
1 Vampiric Tutor
1 Snuff Out

// 18 Land
2 Bloodstained Mire
4 Polluted Delta
1 Scalding Tarn
1 Strip Mine
1 Tropical Island
1 Underground Sea
1 Volcanic Island
2 Wasteland
1 Steam Vents
2 Watery Grave
1 Overgrown Tomb
1 Blood Crypt

// 2 Planeswalker
2 Dack Fayden

// 7 Sorcery
1 Demonic Tutor
1 Time Walk
3 Thoughtseize
2 Reanimate
1 Deep Analysis

// 15 Sideboard
SB: 2 Mindbreak Trap
SB: 3 Ancient Grudge
SB: 2 Abrupt Decay
SB: 2 Pyroblast
SB: 2 Grafdigger's Cage
SB: 4 Leyline of the Void

I have discussed the different metas previously, but the new deck on the block is Survival.

Survival Strategy
Deathrite Shaman is an initial Venngevine/Squee removal
Leovold is anti-Bazaar, albeit slow
Reanimate is Vengevine tech for your deck
Dack is Hollow one's foil

Post-SB the deck can play Leyline, however that might be overkill. Ancient Grudge takes care of Hollow one if needed.

Final thoughts I will reserve after perhaps some community discussion; but as I am not a streamer perhaps @ChubbyRain could make a new take on his much lauded Blue Jund alternative.

All the best,

last edited by Guest

Planning on streaming a variant of this later with Cindervines. I wanted to test the card out and the Deathrite Shaman + Lightning Bolt shell seemed like a good way of making the incidental damage from Cindervines matter. It also helps in the PO matchup (which has become less common since Lavinia has seen frequent play) and blows up Survival or Hollow One, which are much more common. But yeah, if decks are running Lavinia, I feel now is a good time to revisit a deck that omits Force of Will.

Lost round 5 to not having a stop set on MTGO, which was a rough way to end the stream but the deck finished 3-2. Force of Wills weren't really needed in non-PO matchups and if the deck continues to be suppressed by Lavinia, I think the deck remains viable. Cindervines was also a decent addition in the round 4 match against a Esper Gifts deck but we got turn 2 Blightsteeled on the play game 3.

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