How can I build a playable mono blue control(or combo) deck ?

  • @aelien
    I haven't face leovold before, but I'm sure he will run into my Mana Drain or Force of Will.
    An interesting part if you need information, I maindeck 2 Mindbreak Trap because I have an opponent really like to play Eldrazi and his reaction when I "counter" his creature is priceless

  • I played this for a while back in 2016 and had some fun

    3 Tezzeret the Seeker
    2 Hurkyl's Recall
    2 Mana Drain
    2 Flusterstorm
    4 Mental Misstep
    4 Force of Will
    4 Preordain

    1 Inkwell Leviathan
    1 Tinker
    1 Mystical Tutor
    1 Treasure Cruise
    1 Dig Through Time
    1 Gush
    1 Gitaxian Probe
    1 Brainstorm
    1 Ponder
    1 Ancestral Recall
    1 Timetwister
    1 Time Walk
    1 Black Lotus
    1 Mox Emerald
    1 Mox Jet
    1 Mox Pearl
    1 Mox Ruby
    1 Mox Sapphire
    1 Sol Ring
    1 Mana Crypt
    1 Mana Vault
    1 Time Vault
    1 Voltaic Key

    10 Island
    3 Flooded Strand
    3 Polluted Delta

    4 Grindstone
    4 Painter's Servant
    3 Hydroblast
    2 Reality Shift
    2 Echoing Truth

  • @moorebrother1
    That's nice. Howerver, I don't like Mana Vault/Crypt because it will slowly drain my life and can be an unreliable mana source if I got to face artifact hate. 5 moxen is enough for me, but I can really borrow the Tezz and Time Vault/Key and will test it myself. Thanks.

  • Hey welcome to vintage! I notice that you are focusing more on the control/combo control, if you are looking more at "pure combo" mono blue belcher is a deck that occasionally crops up and has done alright.
    This is the most recent version i could find:
    runs 3 red cards technically but only one of those is meant to be cast.

    I would also say to at least check out some of the various landstill decks, if blue control is what you are looking at they usually splash a color, but you might be able to get away with not running one (though 1 mana removal for artifacts/creatures is pretty important in current vintage). Either way, you could get some ideas from there.

    I think the idea of leveraging Back 2 Basics has historically been a decent one but should maybe be paired w/ null rod to really dominate mana bases. That being said, b2b hasn't been good in awhile so your mileage may vary.

  • Another option if you'd like to opt for pure combo would be something along the lines of Academy Combo. If you are interested I can link some of the stuff I put together when I was working on the deck. My version had multiple colours, but a mono-U version sounds reasonable too!

  • @garbageaggro
    I don't think i would like to play a pure combo deck. In fact, I want to play a control deck with just a littile combo to end the game. Some of the deck I love is Standard Approach or Modern UW control, something like that. I wondered if that type of deck could find a way in vintage.
    I haven't thought about null rod, that's a nice addition.

  • A traditional blue deck in vintage with tinker or even just like chain of vapor, full moxen, hurkyl's and tendrils but otherwise control, was sort of the standard in vintage for a long time. With the tinker plan, gifts with tinker, time walk, Recoup, x is also a similar control the game then just win at some point with Gifts is another historical way for that to work. That is probably where I would look first.

  • Mono blue is not worth it for a combo deck since without the black tutors you loose a lot of consistency. You want a deck with redundant pieces. I would suggest revisiting the Back 2 basics mono blue control with pwalkers and versatile blue creatures (like Consecrated sphinx, Torrential gearhulk, Vendillion clique, Snapcaster mage, trinket mage ...) In today's meta you can use Dismember or Propaganda/energy flux as your creature/artifact answers and have a strong counter package with 3/4 mana drains.

  • @macdeath I disagree, and I have played mono-blue as a combo deck using Tezzeret the Seeker, Brainfreeze and Painter/Gridstone. The list I provided above shows a transformational deck and it played well.

    Hydroblast is actually a playable card right now because so many players are depending on Red spells for Artifact and Creature control.

    I would argue that Red is a bit overplayed since I am seeing Pyroblast main deck again in a meta-game that claims to be dominated by Shop/Dredge/Oath.

    Like so many decks, it comes down to play style and how you like to play. I some times will build my deck the day of an event (not recommended) and at times I just pull a bunch of blues cards and go with it.

    This has not worked to dominate the format, but it is very fun and I usually end up with a 60% or better win rate.

  • @moorebrother1
    I really love tezz and time vault that you suggested in your list. It made my deck a little more explosive and could steal a win from nowhere, espelcially when I have an army of trinket mages for key already.



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