As a nitpick, Realms Uncharted probably does speed up the deck's clock, by getting both halves of Depths/Stage or whatever other piece you're missing. (Intuition would do the same thing but also grab a Life from the Loam or 3 Ancient Grudge which is real exciting, but not every lands deck can support blue spells.)

Still I don't like the idea of cutting Grudge over it. I'm not even sure I like the idea of running only 3 Grudge. If you're not steamrolling all of your Workshop opponents, playing this doesn't make a lot of sense to me.

@brass-man Realms only speeds you up if you already have Loam though. I didn't remember Intuition but boy does it look great if you can reliably pay U.

last edited by fsecco

@brass-man You're absolutely right. I guess when I was writing that I was comparing more to Crop Rotation and the Fastbond effects of the deck, which get cards from library->battlefield and hand->battlefield rather than the library->graveyard of Realms Uncharted. You'll still need the core Life from the Loam to get a real payoff. You could make a point that Realms Uncharted is also library->hand, but when that's for the third and fourth best tutor option it doesn't seem as important or relevant. We can't depend on our opponent misplaying as a strategic strength of Realms Uncharted.

@fsecco I'm not against trying to find a GU configuration. At this point my current list only runs red for Ancient Grudge, having ditched the Punishing Fire post-board long ago due to the liability of Grove of the Burnwillows with the Marit Lage kill. Having to cast too many Loams against blue with it and suddenly they're at 21 and you need to swing twice, opening Marit Lage up to Jace, the Mind Sculptor and such. Ancient Grudge is one hell of a card, though, but so are Ancestral Recall, Time Walk, Intuition, Academy Ruins and possibly Tolaria West.

last edited by Guest

Years ago at a Vintage Champs I played a deck I called Crime and Punishment. I ran Intuition to grab Life from the Loam + Strip Mine + Raven's Crime. The deck was very strong in testing but went like 0-20 in tournament matches that weekend 😄

I could see Grove/Fire getting the axe due to the 21 liability, though PFire seems like the most resilient way to end Planeswalkers though.

Thoughts on using the tiny bit of black in the manabase for a MD Demonic Tutor? Seems pretty decent in any match that you'd likely bring Decays in for.

@hierarchnoble Blue also has Cephalid Coliseum which seems cool. Maybe even Academy Ruins to get those Null Rods after dredging them with Loam.

Blue also has Search for Azcanta possibly? Helps find Loam and fuel it. Sorry if my suggestions are off base, I just really like this archetype and love innovations.

last edited by Serracollector

I play RGu in legacy, the main reason for the blue splash is academy ruins and engineered explosives.

EE seems great in vintage too

@hierarchnoble

This is spot on. Realms uncharted may theoretically be intriguing, but there are numerous cards that the deck is already not playing that are far better.

If you want a faster clock -> Crop Rotation
If you want a 3 mana multi card tutor -> Intuition
If you simply want a good tutor -> Gamble

These are 3 very clear better cards that serve a similar function and are borderline playable in the deck.

@vaughnbros said in Vintage Lands:

@hierarchnoble

This is spot on. Realms uncharted may theoretically be intriguing, but there are numerous cards that the deck is already not playing that are far better.

If you want a faster clock -> Crop Rotation
If you want a 3 mana multi card tutor -> Intuition
If you simply want a good tutor -> Gamble

These are 3 very clear better cards that serve a similar function and are borderline playable in the deck.

I'm really surprised no one has mentioned gifts ungiven in this discussion.

last edited by John Cox

@john-cox isn't gifts just even slower intuition/realms uncharted in this deck?

its similar to realms uncharted but can find loam or another non land card.

Taking this deck for a spin tomorrow at the ELD open. Wish me luck, and a tournament report will follow after.

Hello,

I have a tried this deck a little bit, just testing it out with a friend but have not tried it on mtgo yet. My question is whether or not the Grove of the Burnwillows are necessary? We found that often gaining the opponent life would matter, as it would make Lage take an additional swing to kill them.

Has anyone else encountered this problem? And if so, is it simply something we have to live with because punishing fire is an absolute necessity?

On mtgo the meta seems to be a lot of URx draw-go decks, not a ton of shops or dredge, survival here and there, almost 0 oath decks, played against it 1 time in the past month. PO exists too, but not in incredibly high numbers, I'm usually the one playing it myself, more often than not my opponent is on a blue deck. Not sure how I would configure the 75 for that, or if the deck would even be a good choice in that field.

last edited by DrawCardsWin

@childe_roland Crucible is very bad against Dack Faden, it does seem like there should be a slot for it in vintage lands, even in the board against shops but funnily it's not quite as good as you'd think.

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