Vintage Lands



  • @fsecco I'm not against trying to find a GU configuration. At this point my current list only runs red for Ancient Grudge, having ditched the Punishing Fire post-board long ago due to the liability of Grove of the Burnwillows with the Marit Lage kill. Having to cast too many Loams against blue with it and suddenly they're at 21 and you need to swing twice, opening Marit Lage up to Jace, the Mind Sculptor and such. Ancient Grudge is one hell of a card, though, but so are Ancestral Recall, Time Walk, Intuition, Academy Ruins and possibly Tolaria West.



  • Years ago at a Vintage Champs I played a deck I called Crime and Punishment. I ran Intuition to grab Life from the Loam + Strip Mine + Raven's Crime. The deck was very strong in testing but went like 0-20 in tournament matches that weekend :D



  • I could see Grove/Fire getting the axe due to the 21 liability, though PFire seems like the most resilient way to end Planeswalkers though.

    Thoughts on using the tiny bit of black in the manabase for a MD Demonic Tutor? Seems pretty decent in any match that you'd likely bring Decays in for.



  • @hierarchnoble Blue also has Cephalid Coliseum which seems cool. Maybe even Academy Ruins to get those Null Rods after dredging them with Loam.



  • Blue also has Search for Azcanta possibly? Helps find Loam and fuel it. Sorry if my suggestions are off base, I just really like this archetype and love innovations.



  • I play RGu in legacy, the main reason for the blue splash is academy ruins and engineered explosives.

    EE seems great in vintage too



  • @hierarchnoble

    This is spot on. Realms uncharted may theoretically be intriguing, but there are numerous cards that the deck is already not playing that are far better.

    If you want a faster clock -> Crop Rotation
    If you want a 3 mana multi card tutor -> Intuition
    If you simply want a good tutor -> Gamble

    These are 3 very clear better cards that serve a similar function and are borderline playable in the deck.



  • @vaughnbros said in Vintage Lands:

    @hierarchnoble

    This is spot on. Realms uncharted may theoretically be intriguing, but there are numerous cards that the deck is already not playing that are far better.

    If you want a faster clock -> Crop Rotation
    If you want a 3 mana multi card tutor -> Intuition
    If you simply want a good tutor -> Gamble

    These are 3 very clear better cards that serve a similar function and are borderline playable in the deck.

    I'm really surprised no one has mentioned gifts ungiven in this discussion.



  • @john-cox isn't gifts just even slower intuition/realms uncharted in this deck?



  • its similar to realms uncharted but can find loam or another non land card.


 

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