@Smmenen Normally I really hate getting off on tangents. I really try hard to stay "on thread" as it were. But to hell with that this time, you want to talk games? I am so there! Lets do this!
Firstly, what I meant to express was that I don't actually believe that the folks at the DCI/WotC are in fact, dunderheads. I think the game design is incredible. And that in terms of complexity, I'd place magic alongside the very best games that humans have devised. (My tactic in trying to express that was to literally place it alongside those best, and most cache-worthy games I could think of in the first four seconds after I began trying. I include Go in that list because I personally think it's the best game of its kind, even though I doubt many people have played it.) I include MtG, because the ecosystemic pressures give it a dynamism that is unparalleled in the others. (The idea that one deck can beat another because of the existence of a third, is a pretty amazing example of causality) I'm a teacher, and I actually use both MtG in class, because, logic. And language. So that's what I was going for anyway.
In terms of MTGO, I just don't want to pay WotC money that directly. I'm happy to provide some downstream value to their product when I buy my wife a retail set of Mentors for her birthday, but yeah, @ChubbyRain was right on. I just don't want to get that financially entangled when I don't at all feel that the format - THE format, that I've always played and pretty much the only one I have any interest in playing (the occasional temptation to go slumming it in legacy aside). It kinda feels like those Hasbros making the decisions are thinking, "hey, we could squeeze a little money outta that format without too much work on our part... so why not? This is a business right?" For me, it's not a business. It's a game, a chance to improve my mind and get at some of the underlying logos of competition. If they want to try to "run it like a business" which I find is usually just a palatable euphemism for, squeeze money in the short run without much care-taking or long term investment going on... (I'm from the state where they ran Flint Water like a business... saved money in the short run too. Now I gotta schlep my ass over there with cases of Poland Spring) if MtgO wants to do it that way, that is completely within their rights. They get to choose their own business strategy. But running it like a business isn't very good for business, in my case at least. That could easily just be paranoia on my part, but that's where I'm at.
SO! Games! They are great!... I love GO, and am really pretty terrible at it. I don't think I'll ever make Shodan, which is kinda a bitter pill. But man what a great game. It has so many wide ranging and applicable principles. I'm even worse at Chess, since I'm much better at creating than calculating. My most serious games were all sports growing up. (I'm a girls Volleyball coach now.) And there are so many principles (I want to say logoi here, but I kinda think that would lose the larger audience) that I've bumped into playing either Go or MtG, that when followed, are both completely tangible in a statistical and rational sense, but feel mystical in the heat of competition when there isn't time to think, but when followed with courage seem to put one on the happy side of randomness again and again. Games are really beautiful.
As for MtG, now that I'm married to a fellow game junky. I play other folks much less than I used to, because I literally play two or three matches a night, of whatever match-up we want to try. Which is incredible good fortune. If people ever want things honestly play-tested, we really do just crank games like fiends. And we both despise losing, so we always play both sides of each match-up.
I hear what you're saying about the ADD nature of some plays and players. I think that's present at least to some extent in all games they, as a real wood pusher on the chess board, I'll fess to that. But I do think that magic maybe attracts more than it's average number of people who aren't hardened in a lot of forms of competition? Maybe? That's purely speculative. I'll say it this way. The culture of each game is different, and that magic has maybe an above average number of players who are bad at the skill of losing. As a population, I think losing is done very poorly by our players in fact. I'd hypothesize that because the game is beautiful, it's art is beautiful and the stories and mythology taps into that symbology we collectively find compelling, players get drawn in who have never competed anywhere else in a dedicated way, and now find themselves in a competitive environment. (Which is great, the more the merrier) The feature I notice the most, among young players, isn't speed of play, (Though now that you mention it...) it's that they lose badly. In general, a lot of conclusions get created around protecting the against the sting of fault. People do cursory postmortems, and just abdicate choice generally. That's how I was when I was young. (Still am sometimes... We are all guilty of this to some extent. Or to answer your earlier question. Of course I don't trust myself to make decisions on MTGO, but that has everything to do with epistemology than user interface.) I got a lot better at losing over the years. Practice makes perfect.
That's also why I put Poker up there with other games. During college and the Poker craze I paid my rent playing online, and the experience of losing a month's rent in a day, and then having to get up the next morning and get back at it like a job... well, that certainly changes how you feel when you Oath for your last creature with 15 cards in your library. Live or die, it doesn't matter. The only thing is the best choice, and nothing else. People in MtG, in general, play too fast and talk about luck too much. When it's pretty clear that being superstitious is about the most unlucky thing a person can do. (NO people, I don't run a Memory's Journey. Cause seriously, you lose somewhere between 0-4% more games with it in... at least in my build.)
Loved the discussion about Thing in the Ice on your podcast too... Think it will replace Restoration Angel in those kind of decks?