@chubbyrain said in [BBD] The Kenrith Walkers:
Can we just maybe discuss what a card does and how that makes it unplayable, rather than have some stupid "rule" based on a pre-existing planeswalker in the format?
Similarly, @Protoaddct can you please provide some context on why you think this could be playable? What decks would play it?
I just feel like the way we handle the evaluation of Planeswalkers is flawed...
I agree with you on evaluating these cards and how we evaluate walkers being flawed (if not most cards.)
It is hard for me to say what makes me think this is playable. it is heavily unprecidented the way these 2 cards function, and in a void seemingly powerful. Part of this is a gut reaction, and part of it is me wanting to talk it through with the community, at least those who do not summarily dismiss it as some players consistently do. We know it's a high bar to pass but thinking outloud about the lines of play:
Let's say you play the blue walker. Upon playing it you "draw" a card, which is a tutor which can get you a copy of the blue walker again should he die, which means they are both walkers are really sticky and card neutral.
You can then either use his +2 ability to 0/3 your opponents creatures, which in honesty may very well be more than enough to stop your opponents ground game completely, or his -2 which makes it so your 6 mana investment at the least netted you 2 cards.
Assuming he survives a turn, he absolutely takes over the game. Either you can keep your opponents creatures locked out for multiple turns in a row while he builds to an ultimate, similar to Tamiyo, or you can use his plus 2 yet again and set up a ridiculous turn where you can cast tendrils for BB and Yawgs will for B.
If you are willing to run multiple copies of him, you could see lines of play where you cast him and -2 him, netting you 2 cards. On your next turn if he survives, you -2 him again and kill him, and then recast another copy for 4 mana and do it again. You now have something like +5 cards just that turn and most of your stuff costs 4 less. You can cast his sister for RR if it is relevant against the board state, or Bolas for Jund mana.
Now I totally believe that this is way to controlly for Shops matchups or Dredge, but as a trump against other blue based decks this seems very strong. The red walker is really quite bad, but in a deck that uses brainstorm or red pitch or something like that it is a card all the same. I could imagine the blue walker being played without his sister as well, which is odd considering how the flavor of this is supposed to be.