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Played 2 leagues with this. Both 4-1. Still lost to PO. One of the games he had 2 cards left and played Hurkyls, I forced to prevent him winning with Tendrils (he cast DT already that turn). The last card turned out to be PO and he was able to chain it the following turn FTW. The problem I'm running into is I can't figure out how to board that matchup. I'll either have a bunch of interaction and no pressure or I leave pressure in and can't bring my interaction. I like this version, but I'm not sure the FoW/MM are better than Thalia and Ancient Grudge/Pyroblast/Stony Silence?


You'll note that my anti-PO plan is quite light. I'm not bringing in 5 cards, I'm bringing in 2 stony silence (and maybe 2 abrupt decay if they are on vault key)...and that's it. I think you've been traumatized to the point of wanting to smash them into the ground with a bunch of hate (and that's really not the plan).

I'm legit just cutting superfluous combo pieces (-1 Wonder, -1 Squee), for a mild number of stony silence...and calling it a day.

You can't control them to never winning, but you can stay alive long enough to win yourself. the game is "I bet you don't have 2 copies of outcome" Sometimes...they do, and you lose, but all I feel was that force took the matchup from horrific (like...20% in my experience against a prepared opponent with Tinker, Vamp, and a brain) to a 40/60-45/55 matchup, which I'm willing to stomachh going into an event.

Trying the BUG version. So far it's been way too cool to play, so many different lines this can take, and our opponents can't always play around all of them. Against fair blue decks it's been AWESOME!

For those trying to up blue count, could Sindbad be an option? With Sylvan/Bazaar manipulation, netting lands seems good, or just discarding a topdeck Rootwalla, Vengevine, or getting 1 more discard for Hollow One, all good synergies. Also, it can attack.

@serracollector Looter il-Kor seems better in that regard.

@wfain I think JVP is probably the best "looter with upside." I was browsing UG creatures and found Wood Sage as an interesting but probably bad option as well.


JVP is so medicore, and I wanted to cut him at all points (matter of fact, I did cut him for champs)

What about Magus of the Bazaar? it's very castable, and turn 1 Magus of the Bazaar into go nuts isn't all that far from the real of possibility.

last edited by neo_altoid

Hapless Researcher maybe? You don't often need more than one loot, he's cheaper and kills bridges. I also don't know how necessary a looter is.

@john-cox It's a luxury, not a necessity, and does help with the blue count.

For example, I think it would be worth trying Magus of the Bazaar of Phantasmal image in my list (but it's a "worth trying", not "100% I want this")

@neo_altoid idk, I’ve been impressed with PI. The ability to actually 20 piece someone is nice (especially Oath).

On a totally unrelated and irrelevant note, do the new Vengevine and Noble Hierach masterpieces push this deck even further into the insurmountable #1 Most Expensive Deck slot by a longshot?

last edited by joshuabrooks

@joshuabrooks said in Survival Salad:

On a totally unrelated and irrelevant note, do the new Vengevine and Noble Hierach masterpieces push this deck even further into the insurmountable #1 Most Expensive Deck slot by a longshot?

I think you certainly can have a pimp version of this deck which is nearly as bad as anything else. I think the only reason you don't get there is that USea--which we don't play--is so much more expensive than pimp versions of Trop and Bayou.

@joshuabrooks I'd bet a fully masterpiece'd Shops deck costs more.

Going to be streaming some Vintage today if anyone wants to hang out!


@kaluma I wonder if white is a better color for the FoW versions? You could play several Spell Queller to allow for a higher blue count and even more ways to counter PO.


How are you jamming in more blue cards? All of the black cards main are already blue as well!

For real though, I thought about Spell Queller, and my issue with the card is that it sucks against Jeskai. You end up wanting to Spell Queller cards like Preordain rather than spells that matter, since you get so thoroughly ranched by removal if you ever tuck something like a Jace or Dack Fayden under the card. Leovold is blue, and does the deed of hosing PO roughly as well as Spell Queller (we trade beating Tinker for being better against the cantrips).

@neo_altoid idk, I’d have to sit down and look at it.

@wfain i'd be down to try it, but really leovold is the best blue creature - the intersection between SoTF and FoW that you are looking for.

@kaluma @neo_altoid

Maybe this is good? I'll try it a couple matches tonight.

Poor Squee, he's already got that face and you put him alone ;(

I think between queller and leovold, I'd put another copy of leovold. When I played queller I didn't like holding mana for it, sometimes you have to spend more than a turn and not do other things. Leovold is just a must-answer creature in more than half of the matches, and if you are running missteps and fow to protect it while drawing cards from his hability, it's just insane.

Just played a league with the list from kaluma's stream and I really liked it. Phantasmal and containment priest made me run more confidence against tinker (while still losing, but variance hits every deck), and I guess it would be nice against oath and it's blue to force.

Btw, I really liked your idea of hurkyl's in the side. Hurkyl end step to survival with nothing holding you back, and even have another turn until your opponent be able to attack again. I mean, energy flux is kinda lights out for shops when you play it, but it's 3 mana against a deck with wasteland, sphere, revoker... And sometimes hurkyl would save you when flux wouldn't. I'll definitely try it for my next league on flux's spot!

One thing that's bothering me is treasure cruise. It's never been able to be good to me. Sure, sometimes you will draw lots of cards with it, but it takes some time to set it up. With no extreme cantripping and stuff you sometimes have to bazaar some amount of times to make it work, and then you are just compensating the card disadvantage you had from bazaar, and sometimes even exiling things you wanted. It's kinda like the time walk situation, except it's even harder here. And if you draw it when you are 'leylined', the game gets even worse. Have it been worth it for you guys?

last edited by GutoCmtt
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