Poor Squee, he's already got that face and you put him alone ;(
That's because @wfain is a monster.
Just played a league with the list from kaluma's stream and I really liked it. Phantasmal and containment priest made me run more confidence against tinker (while still losing, but variance hits every deck), and I guess it would be nice against oath and it's blue to force.
PI has consistently impressed. It answers a lot of the problems of the deck without being pure trash outside of problem situations. 1U 4/3 haste is for real.
Btw, I really liked your idea of hurkyl's in the side. Hurkyl end step to survival with nothing holding you back, and even have another turn until your opponent be able to attack again. I mean, energy flux is kinda lights out for shops when you play it, but it's 3 mana against a deck with wasteland, sphere, revoker... And sometimes hurkyl would save you when flux wouldn't. I'll definitely try it for my next league on flux's spot!
I like the idea of Hurkyl's (and we certainly do enter a Hurkyls->you're dead kind of state). Worth trying (I think it's wrong), but worth trying, as Hurkyl's x2+Trygon+removal gives pretty good game.
I also hate only 12 mana producing lands. It's possible that it's right, and 4 mox is correct, but I hate only 12 lands.
Re: Cruise--I've found that it's one of the worst cards early and one of the best cards late. Deep Analysis isn't insanity to play, and worth trying. I think Brainstorm is pretty overrated, tbh, as you want to brainstorm with a full hand, and Survival does not have a full hand all the time. I'd cut Brainstorm before I cut Cruise.