@wfain That's awesome! I think I'll give it a try, it seems similar to what I've played this weekend but... better!
I'll be honest with you, I didn't put a lot of thought on the list, and I hated mindbreak trap in it. But I liked flusterstorm! it was good where it was supposed to be (blue decks), even though it was kinda dead against other matches. But well, mindbreak trap was dead against even blue decks (except for PO or storm, obviously).
Just some questions about the list:
*Haven't having only 1 trop hurt? I feel like it's usually my main land, because even when I don't have blue cards in hand I'm constantly considering fetching for wonder, and most decks that I want wonder against run wasteland.
*How is leyline feeling? It's more powerful than trap but if you don't exactly have it in your oppener, it's a blank. What I like about trap against dredge is that I'm constantly finding it with my bazaar activations, and usually 2 traps or even 1 depending on how the game is going, is enought. But if you start with leyline, your opponent just digs for claim. In the mirror it's pretty better than trap, no doubt about that. And I think those are the (relevant) matches where we'd bring that kind of card.
*How do you feel about 1 less bob, and about the 3 missteps in general? In the last report you said they were fine but not great, are you feeling different about it or it's just the best option for the slot?
I liked the MM. Being able to catch a DRS is really nice. Snagging a Preordain early is often very good, even against PO. I could be convinced to go back to Trap over Leyline, but the mirror advantage and the slight utility against DPS were the considered factors. I think 2 Bob was probably a good number. Could go as high as 3 but then I think you’re cutting Squee for it maybe, which I’m not in favor of. The 1 Trop is completely fine. Most of the time it doesn’t matter and you’re bringing the Loam against the decks where it does anyway (Shops).
@fsecco Actually cage doesn't stop ramunap, it stop from casting, not playing from the GY. But anyways, the recurring factor, and the fact that it's kinda counter-proof makes it better IMO. We could even play dryad arbor and combo survival + loam + arbor for recurring every turn.
I always wondered how would dryad arbor be on our deck since it's a tutorable land which doesn't require extra mana to generate mana in 1 turn, while shaman requires the activation mana plus his mana cost. There were a lot of times where I wished I could fetch for it.
@wfain That's something I'd like to try when I'm more in the mood for brewing. Just played against a BURG or whatever and bob was awesome in that match. I almost won, but the deck had maindeck shaman AND SCAVEGING OOZE! I went through the whole deck but only found one of the two assassin's trophy in the last 20 cards.
I gotta say, I was impressed with cratermaker. Got 4-1 in the first league, the deck felt pretty good.
It was relevant in every matchup:
*Against PO killing any artifact or karn or mentor (this one obviously you have to take care about timing)
*Against UR Pyro, killing pyro and shaman (it was a pretty weird URBG deck)
*Against dredge, killing hollow one AND getting rid of their bridges, it a was pretty nice trick to have and made my opponent slow down until I find trap
*Can kill cage, priest, jailer...
Maybe I'd even get a second copy to play in the SB. It destroys every non-enchantment hate out there, so it would be nice to have in sideboard games against pretty much every deck.
Yeah, I’ve been trying to convince people to play that card. It is so versatile AND solves so many of our common issues in one simple package. It also happens to cost 2 for a 2/2 so... limited all-star alert!!! but really, it just does something good in basically every commonly met difficult situation (and boy, will you feel good when it breaks up a Displacer/Priest combo against Eldrazi)!
@wfain Yeah, when I started a match against eldrazi I looked at that card and was like "ok, here's a vindicate in a stick" haha
Got 5-0 now, and dark confidant just won some games on it's own. Specially games 2 and 3, when you have bob in play with pyroblast and/or misstep in hand, kinda feels unbeatable. I'm thinking of throwing a grudge to the SB instead of the loam and replacing it with bob. Loam sounds like a nice idea, but usually I have mana problems when I can't get to my second non-creature-spell-mana. Didn't get a chance do fight shops yet, but I guess there are a lot of good cards against it (3 rod, 3 grudge, cratermaker, 2 trophy, and the combo!). When I played against midrange decks with wasteland, it came up but didn't get to be relevant.
My favorite thing about this deck is there are approximately 3 fairly distinct versions that are all reasonable->very good. There’s about 45-50 cards (including lands and moxen, a few mana dorks, recall, and wonder) that all the versions play but you can diverge pretty wildly on the last parts of the plan and still be successful! Gives the core of the deck a lot of flexibility and staying power moving forward!
Had to submit the list a few days ago but just revealed yesterday. I agree now that DRS is simply an all-star in survival. If I could take back my submission I'd swap to DRS over NH and add in a Bayou over the Savannah. But this is similar to my 6-0-1 list from a few weeks ago and I was comfortable with it. Just a few silver bullet changes with Gilded Drake and Phantasmal Image.