@gnargoyles Yeah, I'm usually on that plan myself. I'm usually cutting some survival, hollow ones, shaman, and bringing in what is good against PO (except for energy field that I'm just not sold on). I'm bringing in assassin's trophy instead of nature's claim (claim just doesn't do enough against the mass they create, it's slot is better as some counter or creature to pressure).
I'm having a hard time against good shop players. I feel like bug survival is probably the deck I've felt the most the difference between facing good or bad players in general, which is curious to say the least. But good shop players are hard to beat. How are you guys doing against shops and in which version?
I'm still running the same SB as before:
4 containment priests (against oath and dredge, and I Usually bring 1 against grixis thieves);
3 rav. trap
1 null rod
1 stony silence
1 assassin's trophy
1 nature's claim
2 energy flux
1 mindbreak trap
I just don't really know what I could bring in besides what we have. I feel like there should be something else, and 2 energy flux is enough as a bomb, but more than that will be even more clunky. A lot of sideboard games that I lose is with energy flux in hand where if it was something cheaper maybe I could win. But at the same time, there were a lot of times where I won because I played it and nothing else would save the game. What I mean is that 2 is perfect probably.
Nature's claim could be another good card for the matchup. Trophy is good but clunky. Null rod sometimes hit us more than them, and sometimes it's just not good. Sometimes it's nuts (I'd have won on a game on the spot yesterday with 4 mana rocks and 2 steel overseer T1 from my opp). I just feel like we are probably missing something.