A few cards that I have been testing recently has been Unsettled Mariner (if you plan to stay Bant (UGW) or 4 color (not red).

With all the force of vigor going around, it sounds like a nice way to protect your stuff.

I'll have to try out scavenging ooze. That completely missed my radar.

I’m currently testing out a 4 Trademage version with no survivals.

@wfain said in Survival:

I’m currently testing out a 4 Trademage version with no survivals.

I played a list a while back with no survival and 8 loot effects. It was very good but would have rolled over to missteps on my loot cards. Bazaar Trademage is an upgrade. I don't know if 4 is enough.

@wfain Interesting take. Do you mind posting a list?

@chubbyrain

0_1562248218995_nosurvival.JPG

Went 3-2 with this. Lost to dredge because Scavenging Ooze is awful and to Citadel Storm because both times I had Trademage and missed the second creature to bring back VV by a card or two. That seems to be the tension in the list. Trademage provides a very good burst but if you miss it doesn't give you the ability to keep looking like Bazaar or Survival would. It's also worth thinking about changing the two off color moxen for Lotus Petal and maybe ESG or even a Worldly Tutor?

@wfain scooze really sounds bad at your list. I forgot to add that I really hate dredge and that I didn't have success with the normal hate package I used to have. Between all forces, missteps, shoals they have an answer to anything we might have so I overhate tô brute force the matchup. Scooze is bad as the single hate card, but before I get to play it I usually play 2 or 3 hate pieces to hold. And after the second hate piece, scooze is the best because it's harder to kill and can hold hollow ones back. But when you have like 4 other cheap hate cards beside scooze, it's really not that great. Possibly not even good 😕

PS: it's good against xerox and amazing against bug aggro and survival. It constantly win games on it's own.

@gutocmtt
I just don’t think it’s that good in general. However, if I were to run it I would also be playing Gaea’s Cradle.

I’ve been messing with several different ideas the last couple days including: Rootwala and VV in dredge (fine, this just isn’t the meta for it), Sphinx of Foresight in a straight UG survival list (interesting, but there really is no reason not to have third color), finally, maindeck 3 Collector Ouphe. That’s really good. Do it. You won’t be upset.

Current list:
4 Bazaar
2 Bayou
2 Trop
1 Forest
7 Fetches (all for forests)
1 Lotus
3 Mox (BUG)
4 MM
1 Ancestral
4 Rootwalla
4 DRS
1 Time Walk
3 Collector Ouphe
4 Survival
2 Trademage
1 ESG
1 Trygon
1 Leovold
1 Wonder
4 VV
4 HO
4 FoW
1 Hogaak

SB:
3 Yixlid Jailer
4 Rav Trap
4 FoV
1 Collector Ouphe
2 Assassin’s Trophy
1 (whatever else you want, haven’t figured it out yet)

I know nothing about survival vintage but your list just looks beautiful. You really know what you are doing. Gz.

Hello all, wanted to share a survival list I played yesterday to a Top 8 finish.

The event was the Bearded Dragon vintage for a Mox event in NJ. We had 37 players (I believe) and played six rounds. I went 4-1-1 (last round intentional draw) to make top 8. Myself and @Mike-Noble both made Top 8 on survival (though he finished much better than I did and our lists were very different. Congrats to Mike on getting to the finals in a strong field!). I ended up in 6th or 7th I think.

The list I played is as follows:

5c survival:

4 Basking Rootwalla
4 Deathrite Shaman
1 Leovold, Emissary of Trest
1 Squee, Goblin Nabob
1 Collector Ouphe
4 Vengevine
4 Hollow One
1 Woodfall Primus
1 Ancestral Recall
3 Abrupt Decay
1 Demonic Tutor
1 Flash
1 Regrowth
1 Time Walk
1 Timetwister
1 Wheel of Fortune
1 Force of Vigor
1 Black Lotus
1 Lotus Petal
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
4 Survival of the Fittest
2 Bayou
4 Bazaar of Baghdad
3 City of Brass
1 Forest
4 Mana Confluence
1 Tropical Island
2 Verdant Catacombs

Sideboard (15)
2 Yixlid Jailer
1 Carnage Tyrant
1 Domri, Anarch of Bolas
1 Domri, Chaos Bringer
1 Abrupt Decay
1 Balance
1 Sudden Shock
3 Ravenous Trap
2 Null Rod
1 Strip Mine
1 Wasteland

My matches went as follows:

Round 1- infect. won 2-1 ( this was a bizarre round 1).

Round 2- UW suppression field control -won 2-1. Game one wheel of fortune on turn one let me do crazy things. Game 2. Turn one Lavinia followed by multiple spell quellers on my decays took me down. Game three. Insane bazaar hand gave me 2 hollow one, 2 vengevine, and a rootwalla turn one for a quick game.

Round 3- esper control lost 1-2. Game one was a long and very close grind but opponent got there. This was an epic game one. Involved a time twister on my part and a perfect mana drain from opponent a and great back and forth all game long. It was a game you don’t mind losing. Game 2. Domri Anarch of Bolas and carnage tyrant got to work and several hard cast vengevines which were uncounterable got me there. Game three my hand was 4x vengevine, Bazaar, hollow one, mana confluence (lets go all in). I hit a second hollow one off the bazaaar. Opponent recalled in response to vengevine triggers and hit a rav trap then he took care of my hollow ones fast. Game over basically.

Round 4 bug- won 2-1. Game one several hard cast threats and shaman got there. Game 2 loss because could not deal with 7/8 goyf (yea they were big). Game three insane bazaar hand and it was a quick end.

Round 5- UW control. Won 2-0. Game one. Lots of hollow ones and vengevines got there. Game two hardcast carnage tyrant showed his stuff for the win.

Round 6 draw

Top 8 bug lost 1-2 (excellent match of magic)
Game one I flash in wood fall primus and blow up all my opponents lands but he top decks what he needs to trophy the primus and game grinds for a while and ends with my opponent at 2 and me dead.
Game 2- domri anarch of bolas shows his stuff and basically wins me the game allowing me to cast uncounterable beaters and sudden shock clears a timely clique.

Game 3 (the fun ends)- turn one survival meets a force followed by a wasteland. Turn 2 survival resolves but I get stripped leaving only Mox ruby. Then got wasted again later on. Game grinded along but I knew I was done and died to a very diverse board of beaters.

I know the deck is very far off the normal list but it felt great all day long. Both Domri seriously impressed me and both played a role in several matches.
Carnage Tyrant was also insane and won me several games either literally or constructively.

The flash package is there because I wanted to play flash and obviously isn’t optimal but damn it was fun putting it on the stack and watcing the opponent instantly wonder “what is possibly going on now” lol.

Also I didn’t play misstep because I hate misstep and I love abrupt decay. For better or worse. Lol.

I’ll be glad to answer any questions. I know the list looks insane but I will gladly defend my choices and answer any questions.

Happy Brewing as always!

@poxeveryturn
The DRS look really out of place with no fetchlands. I honestly question the lands the most (and the Flash stuff, but you said you just like it so that’s whatever).

@wfain thanks for the input. so DRS was actually good for me all day, however, I will admit that the mana base is definitely wacky and could use some refining. I went with so many rainbow lands in an attempt to avoid an inability to fix my colors. DRS let me somewhat hedge against wastelands and use my opponents fetches to feed my mana needs. I was anticipating a bug heavy field which turned out to be the case and DRS shined in a lot of the matches so he was a meta call even if my mana didn’t line up perfectly with him. This could have been a purely misguided thought process on my part and I got lucky or I just drew really hot but the mana was good all day despite looking crazy.

For the future I could easily run more fetches with a wider variety of duals and remove the rainbows. Taiga was definitely a card I wished I had run as a 1x at a few key points during the day.

The flash stuff was purely because I wanted it there and it’s obviously suboptimal and in the future it’s being cut.

@mike-noble
Wonderful! I wonder if Gravecrawler is better than Bloodghast? You need a second zombie to bring them back, but it does contribute to make VV happen too? Maybe if a Hogaak turned into a Gurmag Angler? I could also imagine a copy of Zombie Infestation being reasonable if GC was the choice.

I also happen to prefer more Ouphe than FoV main, anyone care to convince me otherwise?

@Mike-Noble I eventually ended up cutting the cabal therapy from my side because they didn't have as much impact as I'd hoped. I really liked the idea when I was originally making the deck, did they perform well in your games? I may have just cut them too early and with too few games of experience.

With all the BUG going around, is it worth it to consider running Filth in the old Wonder slot?

@chikararyuu flying is pretty close to as unblockable as swampwalk against most BUG decks, and both get hit by DRS pretty easily. Flying is significantly better against the rest of the field, and is particularly important to beating dredge in game 1 imo.

@notmi

Following @Mike-Noble 's lead, blue was removed entirely.
This frees up a lot of potential design space.

That said...
Could we use cards like tomik, elvish reclaimer, and knight of the reliquary to tutor land cards as well as protect filth and lands in that case?

Basically develop an abzan toolbox that also tutors for specialty lands (karakas, bojuka bog, urborg) via 'crop rotation' effects.

You could also utilize Anafenza in the mirror as well to prevent opposing Hogaak/VV/Bloodghast cards as well.

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