I ran the following list last weekend (prior to the B/R) list - a Bant list.
4 Survival of the Fittest
1 Sylvan Library
1 Black Lotus
1 Mox Pearl
1 Mox Emerald
1 Mox Sapphire
3 Force of Vigor*
3 Force of Will
1 Ancestral Recall
1 Chart a Course
1 Time Walk
4 Hollow One
3 Basking Rootwalla*
2 Collector Ouphe
2 Deputy of Detention*
2 Noble Hierarch
2 Lavina, Azorius Renegade
1 Unsettled Mariner*
1 Spell Queller
1 Bazaar Trademage*
2 Elvish Spirit Guide
2 Tropical Island
4 Bazaar of Baghdad
3 Windswept Heath
2 Misty Rainforest
2 Detention Sphere*
4 Rest in Peace*
2 Nature’s Claim
2 Containment Priest
1 Knight of Autumn
1 Force of Vigor
1 Kataki, War’s Wage
1 Phantasmal Image*
1 Stony Silence
*: Slots/Numbers to reconsider post B/R announcement and tournament.
I originally thought BUG was going to be all over the place, so I decided to cut Black entirely for a more resilient manabase and used Rest in Peace instead of Leyline of the Void, because of Tarmogoyf.
My thought process was to just go toe-to-toe vs. Tarmogoyf with Rest in Peace by hardcasting Vengevine and Hollow One (4/3 and 4/4 beat 0/1 Tarmogoyfs all day).
Furthermore, the thought of fixing the manabase with Riftstone Portal came to mind, but all the Deathrite Shaman at the time scared me out of it.
With all the maindeck artifact hate, I also decided to add more sideboard removal in form of detention sphere (to have a combination of Deputy of Detention and Detention Sphere). To play these efficienlyt, I modified my manabase to have the basic island/plains, and interestingly enough: running more basics seemed like a solid move with all the assassin's trophy running around.
The day of the event, I kept some really sketchy keeps, and they really cost me.
Around March 2019, I used to run a non-countermagic configuration and seemed to get completely blown out by Paradoxical Outcome almost all the time.
My main defense at the time was Stony Silence (since Collector Ouphe wasn't available just yet) and Gaddock Teeg.
The problem that I had (back in March, prior to adding Blue) is that you could navigate the game to a stalemate and/or get blown out by Karakas so they can go off.
That said, I am overhearing that storm is making a comeback in lieu of B/R announcements, so finding space for Unsettled Mariner might be an interesting take now.
I notice only 14 blue cards (14 main, two sideboard) in your list. Is there a problem with supporting blue for Force of Will with such a small number?
I was originally basing the number of Force of Will I could play by the old calculation: 4 blue cards for every 1 FoW.
Does this apply here?
Should this rule still apply?
I'm still torn between GUB and GUW. Bant provides a plethora of hatebears to spread throughout the MD and the SB. But BUG has Leovold, which is the best hate creature in the format (besides Ouphe, obviously).
Anyone have a preference between BUG and Bant? Or arguments regarding my assessment of the two?
Hey Mike have you tried Anger? I had some “recent success”(prior to the printing of Walking Ballista) with TNT. I thought it was amazing at the time but Ballista coming out made me not want to play it anymore.
I suppose it shouldn’t be too bad though if you can shut down Ballista with Revoker and keep using your own Triskelions
I had a thought...
with mental misstep restricted, has there been any thought on porting over a setup of survival that got it banned in legacy years ago?
I do not know very much about legacy, but I did find an article about survival from years past by flores:
Looks like several survival approaches were used prior to the legacy banning:
(1) ooze survival (necrotic ooze, phyrexian devourer, triskelion/walking ballista)
(2) g/w survival
(3) u/g survival
(4) retainer survival
Is the contemporary approach (vengevine, hollow one, basking rootwalla chain) just a better option?
What about the current secondary modi operandi (1) hatebears plan (2) hogaak (3) control elements?
Would there be any merit to incorporating the former legacy plans (for reference, the banning occurred in 2010)?
My initial guess is that the printing of Hollow One (printed 2017) just outclasses the old technology, but I would love to hear the thoughts of others on the matter.
so I've been noticing that tangram's Survival list gave up countermagic (except for Mental Misstep) at this point.
Are we aiming to just 'be the beatdown' now and give up trying to fight a counter war these days?
I've played both approaches, fow and deafening silence. Silence seems better against combo, but having fow increases by a lot our blue matchup. Played the playoffs with BUG survival and got 4-2 (9th place -.-) , fow helped a lot more than FoV would have.
Seems like there are less combo out there and I don't think it's worth playing white for it. 4 Leovolds between maindeck and sb seemed pretty good too. Too much blue out there, and with fow leo is a house.