First of all, this thread is loaded with beautiful quotes, so props to the below:
@cutlex said in [M19] Tezzeret, Artifice Master:
@evouga said in [M19] Tezzeret, Artifice Master:
I'm extremely hard-pressed to think of any situation where I'd rather draw two cards than win the game.
You might be in the minority of Vintage players.
@topical_island said in [M19] Tezzeret, Artifice Master:
I mean, is it really better than, I can't believe I'm saying this, Arlin Kord?
It's significantly worse than Arlinn Kord in Oath of Druids and probably in a vacuum as well. It's bad enough giving a Spirit token and paying 3 to have Dack Fayden Pyroblasted on the stack, but this unwieldy thing is just asking for too much of a blowout.
Tezzeret, Artifice Master has some serious problems that need to be called to light. First, it's not going to be drawing two cards a turn reliably. You probably can't Lotus it out early on and have three artifacts in play unless it's Christmas in Pittsburgh. Secondly, this seems abominable against Shops, especially compared to Arlinn Kord but also to Jace and Dack. The Thopter can't trade with most attackers while Arlinn's Wolf trades with around half of them. And it only takes one shoot from a Ballista to remove it.
I do think it's valuable to compare new cards to existing options, contrary to the stated position of ChubbyRain above. He is a good apprentice but notorious for insubordination. It's reasonable to compare and contrast Anticipate with Impulse, for instance.
This card is not unplayable; provided you get to 5 mana and are relatively unimpeded, it will do very cool things. There might even be a forthcoming idiosyncratic shell that can twist itself into design contortions that make this card "correct" in the slot. I would find it pretty exciting at 2UU. At 5 mana, we have to ask ourselves "why am I putting this into play instead of Future Sight?" It reminds me of Teferi in the sense, that sure, the card is powerful but there's a world of a difference between 4 and 5 mana. Winning with Teferi is eerily similar to the days where I piloted Sylvan Mentor with all of its unrestrcted Gushes, Probes, and so forth; the deck was so overpowered, I could choose whatever otherwise out-of-place win-cons I wanted to seal the deal and still win major events. Narset? Sure. Dragonlords Ojutai and Dromoka instead of Mentor #2 and #3? Why not. Those were fun times. I'm not sure we have such luxuries today.
I should also add that I'm a fan of enthusiastic posts discussing new cards. I don't share the sentiment that it's embarrassing to enjoy musing over novel possibilities and that such discussions are inherently ridiculous. The recent troll post I felt was lighthearted enough that I added a jubilant comment. Discussion of why cards are unplayable is just as useful as discussing why they are unplayable. Never stop learning.