Bazaar Control! 2018



  • @zylvorak sorry for the spam... Kinda new to post. But is the reply or quote buttons the only way to post? What if I just want to give an update?What do I click to open the window where to type the text with no reply quotes etc? Just a normal plain message? One more post to add to the bottom of this topic? Sorry for the bad English too, but I do my best!



  • You use intuition to search for 1 loam, 1 strip mine and then a squee or punishing fire etc.

    Yeah deck takes some practice to know how to play since there are a lot of options all the time. To the opponent it doesnt look like youre doing much but at your side you draw a ton of cards and keeping things in control until you win.



  • If theres a lot of aggro, you can +1 Balance - 1 red elemental blast.

    Which i think is alright especially in paper.

    Balance is ok vs dredge, you dont lose anything vs bug/survival decks maybe a few random goblin and white weenie but the oath/paradox/mentor matchup gets a little less but oath should still be strong with 2 krosan grip. Paradox is usually a fair matchup anyway.



  • Actually finally decided on this, cut a land again to bring in mana crypt (again!)

    This makes gush and loam weaker, but with jace you can use those grips better and Balance/1 mana crypt spell for mentor+intuition better as well. Also dack can use stolen moxes better without stony silence.

    // 60 Maindeck
    // 8 Artifact
    1 Black Lotus
    1 Mox Sapphire
    1 Mox Jet
    1 Mox Emerald
    1 Mox Pearl
    1 Mox Ruby
    1 Sol Ring
    1 Mana Crypt

    // 8 Creature
    4 Squee, Goblin Nabob
    1 Monastery Mentor
    2 Jace, Vryn's Prodigy
    1 Blightsteel Colossus

    // 15 Instant
    4 Force of Will
    1 Ancestral Recall
    1 Dig Through Time
    3 Intuition
    1 Brainstorm
    4 Mental Misstep
    1 Punishing Fire
    1 Ancient Grudge

    // 19 Land
    4 Bazaar of Baghdad
    3 Volcanic Island
    1 Polluted Delta
    1 Scalding Tarn
    1 Flooded Strand
    4 Grove of the Burnwillows
    1 Tundra
    1 Tropical Island
    1 Strip Mine
    1 Underground Sea

    // 4 Planeswalker
    4 Dack Fayden

    // 6 Sorcery
    1 Time Walk
    1 Gitaxian Probe
    1 Treasure Cruise
    1 Tinker
    1 Life from the Loam
    1 Demonic Tutor

    // 15 Sideboard
    // 14 Instant
    SB: 1 Ancient Grudge
    SB: 4 Pyroblast
    SB: 3 Red Elemental Blast
    SB: 1 Ravenous Trap
    SB: 2 Rakdos Charm
    SB: 1 Gush
    SB: 3 Krosan Grip



  • Final!!!

    // 60 Maindeck
    // 8 Artifact
    1 Black Lotus
    1 Mox Sapphire
    1 Mox Jet
    1 Mox Emerald
    1 Mox Pearl
    1 Mox Ruby
    1 Sol Ring
    1 Mana Crypt

    // 8 Creature
    4 Squee, Goblin Nabob
    1 Monastery Mentor
    2 Jace, Vryn's Prodigy
    1 Blightsteel Colossus

    // 16 Instant
    4 Force of Will
    1 Ancestral Recall
    1 Dig Through Time
    3 Intuition
    4 Mental Misstep
    1 Punishing Fire
    1 Ancient Grudge
    1 Brainstorm

    // 18 Land
    4 Bazaar of Baghdad
    4 Volcanic Island
    1 Scalding Tarn
    1 Flooded Strand
    4 Grove of the Burnwillows
    1 Tundra
    1 Tropical Island
    1 Strip Mine
    1 Underground Sea

    // 4 Planeswalker
    4 Dack Fayden

    // 6 Sorcery
    1 Time Walk
    1 Gitaxian Probe
    1 Treasure Cruise
    1 Tinker
    1 Life from the Loam
    1 Demonic Tutor

    // 15 Sideboard
    // 14 Instant
    SB: 4 Pyroblast
    SB: 2 Red Elemental Blast
    SB: 1 Rakdos Charm
    SB: 3 Krosan Grip
    SB: 2 Ancient Grudge
    SB: 1 Ravenous Trap
    SB: 1 Gush

    // 1 Sorcery
    SB: 1 Balance/swords to plowshares



  • @yakuzaxrock

    // 60 Maindeck
    // 8 Artifact
    1 Black Lotus
    1 Mox Sapphire
    1 Mox Jet
    1 Mox Emerald
    1 Mox Pearl
    1 Mox Ruby
    1 Sol Ring
    1 Mana Crypt

    // 8 Creature
    4 Squee, Goblin Nabob
    1 Monastery Mentor
    2 Jace, Vryn's Prodigy
    1 Blightsteel Colossus

    // 16 Instant
    4 Force of Will
    1 Ancestral Recall
    1 Dig Through Time
    3 Intuition
    4 Mental Misstep
    1 Punishing Fire
    1 Gush
    1 Ancient Grudge

    // 18 Land
    4 Bazaar of Baghdad
    4 Volcanic Island
    1 Flooded Strand
    4 Grove of the Burnwillows
    1 Tundra
    1 Tropical Island
    1 Strip Mine
    1 Underground Sea
    1 Polluted Delta

    // 4 Planeswalker
    4 Dack Fayden

    // 6 Sorcery
    1 Time Walk
    1 Gitaxian Probe
    1 Treasure Cruise
    1 Tinker
    1 Life from the Loam
    1 Demonic Tutor

    // 15 Sideboard
    // 13 Instant
    SB: 4 Pyroblast
    SB: 4 Red Elemental Blast
    SB: 3 Rakdos Charm
    SB: 2 Krosan Grip

    // 2 Sorcery
    SB: 1 Balance
    SB: 1 Firespout

    Possibly an ancient grudge or a swords to plowshares instead of a reb but not neccessarily



  • Do you not run into Dredge very often? 3 Rakdos Charm is definitely not enough Graveyard Hate for that matchup.



  • 3 rakdos is fine. You have a demonic tutor to find one, if you dont draw it by the ton of card drawing, and you have jace to cast them again. If youre afraid to make it until then, theres intuition for loam and strip mine. Theres also Balance to handle bastards.

    There should be 1 more fetch and 1 volcanic less in the list also.



  • @yakuzaxrock
    I see you have intuition and life of the loam. Why not capitalize on this by running a land toolbox and a Marit lage package.

    I don't understand why you are running gush in a deck with 9 islands/fetches that wants to go t1 bazaar?

    Your disruption package/sideboard plan seems very light against combo, shops and dredge. How are you boarding in 8 blasts against blue decks when that's supposed to be your good matchup?



  • @macdeath
    Thanks.

    Maybe the land idea should be tested. It looks a little slow and requires mana, which the bazaar deck is sorta slow at. But testing would tell. Usually you kill with colos not damage...

    Gush is not as great in this deck as others, but it still has its tricks why it stays. You can use it as regular mana boost+against wastelands with a little minus as the opponent usually tries to kill your groves which you cant bounce. The gush lands can go to fayden discard or bazaar.

    If theres a ton of workshop you can add more ancient grudges which is a fine card with bazaar and intuition. Theres just no room! You need a lot of blasts against leovold and control in general. Rebs are good right now, always been but stops many key drawing spells anything blue matchup wise paradox, oath mentor etc etc and good with fayden.



  • New update:
    assasin's trophy vs leyline void/rest in peace and vs oath, or bazaar dredge. You can use jace with it. Gush is out... while a great card, most people will still waste-target only your groves anyway so you dont get to use it.

    // 60 maindeck

    // 8 artifact
    //

    // 60 Maindeck
    // 8 Artifact
    1 Black Lotus
    1 Mox Sapphire
    1 Mox Jet
    1 Mox Emerald
    1 Mox Pearl
    1 Mox Ruby
    1 Sol Ring
    1 Mana Crypt

    // 9 Creature
    4 Squee, Goblin Nabob
    1 Monastery Mentor
    3 Jace, Vryn's Prodigy
    1 Blightsteel Colossus

    // 16 Instant
    4 Force of Will
    1 Ancestral Recall
    1 Dig Through Time
    3 Intuition
    4 Mental Misstep
    1 Assassin's Trophy
    1 Rakdos Charm
    1 Brainstorm

    // 18 Land
    4 Bazaar of Baghdad
    2 Volcanic Island
    1 Flooded Strand
    4 Grove of the Burnwillows
    1 Tundra
    1 Tropical Island
    2 Underground Sea
    2 Polluted Delta
    1 Scalding Tarn

    // 4 Planeswalker
    4 Dack Fayden

    // 5 Sorcery
    1 Time Walk
    1 Gitaxian Probe
    1 Treasure Cruise
    1 Tinker
    1 Demonic Tutor

    // 15 Sideboard
    // 14 Instant
    SB: 4 Pyroblast
    SB: 4 Red Elemental Blast
    SB: 2 Rakdos Charm
    SB: 3 Assassin's Trophy
    SB: 1 Punishing Fire

    // 1 Sorcery
    SB: 1 Balance



  • So... You maindeck 4 groves but only run 1 Punishing Fire, and it's in the sideboard?



  • I think you should rely a bit less in the Squee engine. If you get hit by Leyline or Tormod's Crypt or whatever, a whole part of your deck falls apart. You have:

    4 Squee
    3 Jace, Vryn
    4 Dack
    3 Intuition
    4 Bazaar

    That's 18 slots that are useless under any gy hate, which is very common in the format. I'd tone it down. Take You can take 1 of each of those cards out, get 5 slots for other stuff in the deck.

    And yeah, 4 Groves for 1 Fire is a bit too much too, I guess.

    EDIT: Also, 8 REB on the side? I don't think that's even a plan. Put some Grudges and Null Rods there and take out 4-5 of those. 🙂



  • So many green cards and no riftstone portal, and lots of groves and 1 pfire seem awkward at a glance. Portal going to your yard is like wild growthing your bazaars.



  • I threw together my own version of Bazaar Control 2K18:

    Mana (23):
    4 City of Brass
    4 Mana Confluence
    4 Grove of the Burnwillows
    3 Riftstone Portal
    Strip Mine
    Library of Alexandria
    Black Lotus
    Mox Sapphire
    Mox Jet
    Mox Emerald
    Mox Ruby
    Mox Pearl

    Engine (8):
    4 Bazaar of Baghdad
    4 Squee, Goblin Nabob

    Planeswalkers (7):
    3 Dack Fayden
    2 Jace, Vryn's Prodigy
    2 Daretti, Scrap Savant

    Broken Spells (4):
    Ancestral Recall
    Demonic Tutor
    Tinker
    Time Walk

    Removal (11):
    4 Abrupt Decay
    4 Punishing Fire
    3 Ancient Grudge

    Creatures (2):
    1 Notion Thief
    1 Blightsteel Colossus

    Recursion (1):
    1 Life from the Loam

    Prison (4):
    3 Null Rod
    Trinisphere

    Sideboard:
    4 Tormod's Crypt
    4 Mindbreak Trap
    3 Maelstrom Pulse
    2 Notion Thief
    2 Nihil Spellbomb

    The deck attacks the meta on a different axis than other Control decks. Instead of trying to counter the opponent's Paradoxical Outcome, I'd rather Notion Thief them and draw a shit ton of cards. I also designed the deck to be completely Misstep proof, with the exception of 2 Nihil Spellbomb, which can be brought back via Daretti, and Ancestral Recall, because its Ancestral Recall. The removal Suite is pretty solid, especially against Workshops, of course. What are everyone's thoughts on this idea?


 

WAF/WHF