last edited by vaughnbros
I've found Bridge just leads you to play a number of suboptimal cards to try and support it, while in reality its just a win more. In game 1, you dont need a bunch of zombies to win with a turn 2/3 Griselbrand and post board Bridge has always been fairly unreliable.
The Dark Depths combo was pretty slow too.
I liked the reliability of the uncounterable kill before, but that has become less true with the uptick of cards like Swords to Plowshares and Hangarback Walker. As for the speed of the "transform", you dont actually need to bring the Hollow Ones in for every game 2/3. The 8 pitch spells, 4 claims, 2 grudges, 2 pits is a comparable anti-hate package to a more traditional list and can fight through any type of hate.