Life from the Loam in Dredge



  • @vaughnbros Is there anyway we could get your current list?





  • @vaughnbros Woah that's a super cool list. I'll have to scrounge up the tickets for force and unmask... I'd love to see it in action some time!



  • @dunnydee

    Oh its definitely not a budget dredge deck.

    I think it works well in the Outcome heavy landscape though. All the answers are at 0 and 1 mana to keep the deck low to the ground, but it still has the grind factor against fair decks with the Loams+Pits+Canopies.



  • @vaughnbros Yeah it's got a bit of a price tag but it seems really promising, I'll have to buy a set of Loam's tonight and give it a shot, although I'll have to use mindbreak trap over force and think of a budget replacement for the canopy's and unmask.

    Maybe I'll try tranquil thicket for now.



  • @vaughnbros
    I see you have completely cut Bridges now, interesting to see.



  • @vaughnbros

    I've always really liked your take on Dredge. I noticed this iteration removes the dark depths SB package in favor of hollowed one. Do you find this to be fast enough against PO decks and other fast decks in games 2/3 where they are also SB'ing? I really liked how your older lists could use LftL to recur Depths/Stage through Containment Priest and Grafdigger's cage. The current SB seems much more susceptible to the usual hate. What have been your experiences with this SB in comparison?

    Marc



  • @msg67183

    I've found Bridge just leads you to play a number of suboptimal cards to try and support it, while in reality its just a win more. In game 1, you dont need a bunch of zombies to win with a turn 2/3 Griselbrand and post board Bridge has always been fairly unreliable.

    @marcb

    The Dark Depths combo was pretty slow too.
    I liked the reliability of the uncounterable kill before, but that has become less true with the uptick of cards like Swords to Plowshares and Hangarback Walker. As for the speed of the "transform", you dont actually need to bring the Hollow Ones in for every game 2/3. The 8 pitch spells, 4 claims, 2 grudges, 2 pits is a comparable anti-hate package to a more traditional list and can fight through any type of hate.



  • @vaughnbros This is beautiful. I might just have to take it out for a spin myself this weekend.



  • @vaughnbros
    Any vids to see you/this list in action?
    I saw LSV run his Dredge list a day ago, I think, but he runs 4 Bridge. I Don't really enjoy his streams much though.



  • @ten-ten

    I have not streamed in quite some time (a lot of issues trying to stream where I lived the last couple years), but may start again in a couple weeks after I finish moving into my new apartment.



  • Does anybody have any more advice for this thread? I was wondering if a Bloodghast/Life from the Loam based Dredge deck would be any good. I was thinking it would be a really wacky build, with FoW, MM, Prized Amalgam, LftF, and one of all the utility lands like Cabal Pit and Barbarian Ring, a few Riftstone Portals, and other lands as seen fit. You could cut some number of Bridge from Below as @vaughnbros suggests and just focus on a Narcomoeba, Bloodghast, Prized Amalgam and Barbarian Ring beat down that would be resistant to most hate. If you really want to get interesting you could even play some number of Creeping Chill to buy you time to get around hate.



  • @rat3de it's fairly feasible to just throw a loam or two, a pit or two, and a portal in a normal dredge deck, as you're already playing 4 bloodghast.



  • @BlindTherapy Thank you. How does this tend to work with Pitch Dredge? Also does this make it easier to hardcast your spells during games 2 and 3?



  • @rat3de

    Loam is a pretty independently powerful card, pretty much no matter what version of dredge you are currently playing since all of the current builds have mana, and bloodghasts already anyway.

    Loam doesn't help you get to 2 mana, but it certainly helps you cast anything beyond that as you can consistently hit land drops. You can definitely ramp up into a Golgari-Grave Troll and win via that in games where your opponent isn't applying a lot of pressure.



  • @vaughnbros What would you recommend cutting to put in Loams and support lands?



  • @rat3de

    One of my decklists is above.



  • @vaughnbros

    It is certainly a cool take on dredge. I gave this a shot on modo a couple months ago and noticed a few things:

    (1) Not nearly enough lands maindeck to make 4 loams castable or worthwhile. Postboard you jam all those lands in and sure.
    (2) No bridges made getting enough dudes to dread return (while also trying to flashback therapy) very difficult. No way you're ever turn 2 Griselbranding here.
    (3) The mirror match is very unfavorable, especially if they're running leylines (or 4 ravenous traps, which I actually ran into online a couple times!)
    (4) Yes, grudge is good against PO and Shops, but giving either of these decks extra time is asking for trouble. Shops can kill you so fast these days. Giving up the explosive plays from dredge is worse than being able to grudge their dudes game 1.



  • @vaughnbros I have seen the decklist, and I do not want to run it. I do not think it would be very good in my meta, and seeing as to how I play in paper, I do not think that it would be smart to make so many changes. I am only looking to cut a few non-key cards for a Loam, Riftstone and Barbarian Ring package.



  • @davidlemon

    Its not an easy deck to play so I don't think you are going to get the full feel of the deck if you only played it once.

    1. Loam is primarily for post board games, and dredging, but Dakmor+Rifstone means that Loam is always alive, even main deck. You can boost the number of Dakmors if you want to make sure you can loam game 1.
    2. Bridge from Below doesn't really increase speed, it just increases resilience under special circumstances. So if you aren't getting turn 2 Griselbrand here, then I don't think you are getting turn 2 Griselbrand in most dredge builds. The only dredge builds that even semi-consistently do that are full turbo with Fatestitchers and that version usually struggles post board. Most Dredge decks are turn 3/4 decks, this holds for this one as well.
    3. I disagree. The lack of reliance on Bridge from Below and lack of needing to win in combat improves the match up dramatically, but if you are looking for a "mirror breaker", its Failure to Comply. That blocks any opposing Dread Return, essentially time walking the game. Leyline is just not good against any non-mirror match. If you want to pick your deck based on the chance someone else will play a suboptimal list than so be it, but it seems like a poor choice if the goal is to win a tournament.
    4. The deck is not designed to maximize game 1 win %. That is already a very easy win if you play the deck well. You need to maximize game 2/3 win %'s in my opinion. Tormod's Crypts are at an all time high, and Grudge is a must. I've since upped to 4.

    @Rat3dE

    If you have a decklist then I could make specific recommendations. Loam can usually replace some other dredgers, and rifstone can usually replace some other lands.


 

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