[C18] Yuriko, The Tiger's Shadow



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    I really sorta like this for the same reason I like shadow mage infiltrator and dark confidant. I think the difference here is that this can very realistically be attacking on turn 2 off a returned mausoleum wanderer. If it was just another Ninja of the Deep Hours I would look the other way, but I think the potential to combo this off brainstorm and do additional damage turn 2 is a big enough threat that it may merit consideration as a one of. Feels like it would find a home in a Edric, Spymaster of Trest BUG list perhaps.


  • TMD Supporter

    Ninja of the Deep used to be a semi-popular / good card in Fish. I’ve played Prophetic Flamespeaker in Fish and it was really good. I like this card. Maybe there’s some good ETB effects you can use with this like Baleful Strix.



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  • Extra damage and CA from a mutavault or any other ninja for that matter



  • Why would you play this card over dark confidant? Also, I don’t think any deck runs even a single Confidant, let alone confidant #4 which is still clearly better than the first copy of this card.

    It’s a cool card, just not vintage or legacy playable.

    You will constantly be flipping over cards that do 0 damage in vintage. The only exception would be force of will.

    Trying to trigger ninjutsu makes your deck bad.



  • @gkraigher said in [C18] Yuriko, The Tiger's Shadow:

    Why would you play this card over dark confidant? Also, I don’t think any deck runs even a single Confidant, let alone confidant #4 which is still clearly better than the first copy of this card.

    It’s a cool card, just not vintage or legacy playable.

    You will constantly be flipping over cards that do 0 damage in vintage. The only exception would be force of will.

    Trying to trigger ninjutsu makes your deck bad.

    Standstill is really the only reason in Vintage. It's also more resilient to 1 damage effects.



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  • This card cannot be compared to any card in the slightest. I really like this card. Encourages aggro strategy and may even enable combos. I'm starting at full play set and going from there.



  • @ten-ten i think comparing it to ninja of the deep hours is reasonable; given its legendary nature it's possible the first deep hours is better than the 4th yuriko.



  • I ran Ninja of Deep Hours in my landstill to much success. This could be much better, especially alongside Jace TMS. Putting Dig, Cruise, FoW, JTMS, Misdirection, or Mindbreaktrap on top turns this little Ninja into a serious threat.



  • @blindtherapy ok, maybe slightly. Lol.
    but I think NTDH is where it ends.
    At its worse, Yuriko is a Ninja of The Deep Hours. At its best, it's a serious clock that will close the game in a turn or two, without really jumping through hoops. (In Standstill, at least)



  • This card would be pretty neat to me if there were more Ninjas I liked? As it stands I've never really liked the Ophidian effect in vintage, and I think, metagame-wise, that mechanic is worse now than it ever has been. Personally I lump this with cards that I don't like now but could be interesting after future printings ... unfortunately at the rate WotC prints ninjas, and with the natural dis-synergy ninjas have with each other, I'm not holding my breath



  • I think to truly evaluate this card you really have to look at the entire class of Ophidians, and psuedo-Ophidians. We have a ton of versions of that card now. Just to name some of the ones that I remember seeing people play in Vintage at one point or another:
    Finkel (Shadowmage Infiltrator)
    Ninja of the Deep Hours
    Cold-Eyed Selkie
    Augury Adept
    Dimir Cutpurse
    Ohran Viper
    Edric, Spymaster of Trest
    Prophetic Flamespeeker

    Psuedo's:
    Dark Confidant
    Azra Oddsmaker (ok this one is new too!)
    Pain Seer
    Baleful Strix w/ Welder
    Curiosity
    Sword of Fire and Ice
    Asylum Visitor (I was really high on this card)

    Reverse Ophidian:
    Hypnotic Specter and friends

    Now despite this list being very long and not even complete, I dont think any of these cards are seeing play right now. That isnt to say that this card isnt playable, but it is to say that this card has to succeed in an area fairly saturated in with good cards that arent seeing play.

    What it does better it seems is that it is a better clock than most of these other cards. It's also on the higher side of synergy with other creatures along with Edric, Ninja, and the new Azra Oddsmaker. Its also blue so it pitches to Force. So it certainly has a number of benefits that if you can leverage then it can be a better option than others.

    What it does worse than others is getting through blockers, and it needs to attack unlike Bob, Strix, Visitor. Unlike Finkel or Selkie, it doesnt have evasion. Unlike Ohran Viper or Flamespeaker, it doesnt have a mechanic to punish blockers. So I think certainly it needs more help in order to trigger compared to these cards.

    So where are we at in terms of a deck to maximize this card?
    Plays Force of Will.
    Plays Snapcaster, Clique, Trinket Mage and/or other creatures with CiP effects.
    Plays enough high CC spells / Sensei's top to maximize damage.
    Plays enough remove /pump spells to get it through blockers

    It sounds awful close to wanting to be in an Outcome deck, except for the last part of needing cards to clear its path.


 

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