@neo_altoid said in Brian Kelly is actually responsible for the Unrestriction of Mishra's Workshop:
@smmenen I've been playing for a while, but I'm not quite that old! I'd rate some of my favorite metagames as "Right before Khans" (so, Pyromancer Gush existed, but not "Everything is Gush"). Re: your question, I think you'd find a medium high positive correlation, but I could easily be wrong. I think people hate being randomly blown out more than anything else, which is a measure of interactivity, but it's not perfect. Gush era was very interactive, but the fact was that there were a pretty large proportion of games where two sides ground out eachothers cards, then one person drew gush and the game ended.
I guess I'd describe a good metagame as one where you lose by 1-2 cards, rather than 5. For example, you should be able to have the bad beat of "I had EE in hand to beat him, but he drew Wasteland so I died." Or "I just needed a removal spell for his Delver, and I was golden!"--things where the margins between victory and defeat are small. The reward for tight play--picking up slight advantages--hasn't felt as big as it used to be.
@p3temangus That risk is why I don't go and play as much. I think the odds of 0x good games when going to play Vintage is shockingly high. If I play Modern, the odds of 2-3x good matches out of 4 (even if I'm on the losing end) is essentially 100%.
Well said and I entirely agree with how you ranked the three worst offenders--Dredge is the worst, followed by Paraodixcal, followed by Shops.
Typical Dredge match goes like this, an account one of I experienced earlier. Opponent plays Bazaar. "Let's go to g2." Opponent mulls to 3. "Let's go to g3." Opponent plays Bazaar and Forces Dredge hate. "Good games." [and we're done, ie I'm not going to sit here and watch you masturbate].
Bear in mind, I have a reasonable win rate v. Dredge, it's just that my decisions or even existence there have almost nothing to do with the outcome. These are comically low quality experiences and they're increasing in frequency.
Force of Will being now supported by Dredge is an enormous problem for the format. Its prior inability to interact competently on the stack was one of the only plausible redeeming factors that excused its presence.
And the solution will have nothing to do with poring over metagame %'s which has been the wrong lens, but more obviously now that Wizards outright said it's subordinate to other factors, namely promoting our happiness. Inducing players to follow this narrow mathematical analysis has misled the community. Analyzing results %'s and then fabricating an arbitrary system of thresholds to pretend what life would be like if the DCI actually used it is fanciful and absurd.