@oestrus I think it's funnier than effective. In my opinion, after try it, it doesn't improve previous lists.

But it's great that there are new toys for dredge.

@nsammael If you're not having fun, then what's the point? 😉

I've been using 4x in my dredge deck. It's great! Yes, a bit disappointing to see in your opening hand, but that's part of the risk of running the card.

I run 4x Hollow One in the board. That in combination with Creeping Chill makes for a very strong post-board game.

@horologium Is your sideboard plan a full sandbag into a list that does not care about the yard at all. or just splashy stuff.

I ask because part of me wonders if there is not validity to going even further in that direction.

4x Bazaar
4x Hollow one
4x Creeping Chill
4x Soul Spike
4x Chancellor of the dross
4x Chancellor of the Forge

So on and so forth. The list does have the potential to be faster and more disruptive than even regular dredge compositions since it can do copious amounts of damage on turn one, potentially putting players in the danger zone if they start trying to play fetches, misssteps, etc.

@protoaddct Problem with this is that you're not killing them without other stuff going on. Per game you get perhaps 1 Chancellor in your hand + 2-3 Chills + 1 Soul Spike (which is what you're expected to be able to cast with all that bazaaring going on). That's 13-16 damage at best...

last edited by fsecco

@protoaddct No, I don't have a completely transformation sideboard. I bring in 4x Hollow One, 1-3 Mindbreak Trap, and leave in all the Creeping Chill. I usually board out a dredger or two, some number of Unmask (0, 1, or 2 depending,) and the dread return package.

Opponents usually over-board against dredge, so the combination of hollow one and creeping chill is pretty strong. If the opponent blinks early (cracks a tormod's crypt too soon, etc,) I'll dredge for value to get some Bloodghasts on the field (usually hasty due to Hollow swings + creeping chill damage.)

If the opponent is super aggressive with grave hate (crypt, cage in multiples, et. al.,) I don't really mind because I've boarded out the dread return package anyway and eventually I'll just hardcast some narcomoeba or thug, or whatever else.

Edit: Keep in mind that crypt will exile the creeping chill and prevent the trigger from resolving, which can be annoying.

last edited by Horologium

Would this work with Oathing a Magister Sphinx? Does the trigger work that way?

First post. Just curious.

@scavengence It would. But you need to hit all 4 Chills for this to work, so it's not that reliable...

@scavengence or 2 and a dragon breath could also work.

@protoaddct If you're punching with something with Dragon Breath attached why isn't it named Emrakul and why are you not winning already? 😛

@fsecco Emrakul can help to make you hit all 4 of your Chills!

@vaughnbros Am I missing something? How is that?


Discard the Chills you drew and then discard your Emrakul, they are now back in your deck.

@vaughnbros Oh, you mean in Dredge? I thought we were talking about Oath, sorry.

I am not a dredge player at all, so take my opinion with a grain of salt.
For me this card seems to only work together with other direct damage or lifeloss effects to be enough (for example with the new golemn card that makes your opponent lose life equal to creatures in your GY). However, while I think that it is pretty potent to kill your opponent with direct damage/drain, there probably needs to be a good reason why playing this strategy over just attacking is worth it.

@fsecco Dredge with Emrakul. Now that would be a deck.

@vaughnbros Yeah I don't see how reshuffling helps Dredge. And Gaea's Blessing would probably be better if you wanted that. Anyway, the point was of having Chill in an Oath deck for a immediate kill. I don't think it's reliable though.

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