@fsecco said in [RNA] Deputy of Detention:
@khahan There's also Vendilion Clique, Trinket Mage, Dark Confidant and the ones not that playable like Venser, Magus of the Moat, Lab Maniac, Master of Waves, Sower of Temptation and Azami, Lady of Scrolls. I'm probably also forgetting a bunch, since there are a lot of Wizards out there.
And you have Vedalken Aethermage as a tutor of sorts, so that's something.
Agreed, those are all good choices, some are even played now. But there still isn't a cohesive 'wizards tribe' deck out there for vintage. I think possibly something around Adeliz's ability may possibly be viable. She can pack quite the punch and on turn 3 with even 1 other wizard in play its not unreasonable to be swinging for hefty damage.
Turn 1: land, Mox Baral
Turn 2: Adeliz swing for 3
Turn 3: 3 cheap spells (lightning bolts, gush, time walk, ancestral, brainstorm, preordain) is not unreasonable depending on how construct your deck. Swing for 9
On turn 3 you've done 12 points of damage plus any fetches, missteps, probes etc
You just need a few cheap spells next turn and its a turn 4 aggro win. Not as good as shops and it folds to a walking ballista but its not without merit that a turn 4 kill is realistic.
The problem with a deck like this is you need enough cheap wizards to benefit from adeliz sufficiently. This cuts down on slots for instants/sorceries. Now to stay viable you are splitting the rest of slots between spells to play on your turn to pump adeliz and counter magic to keep sphere effects off the table and stop your opponent from comboing out.
Just dont think wizards has the components needed for tribal. I'd still relegate them to a support class.