last edited by ChubbyRain
If people actually want to discuss the card and the deck I ran, here it is:
I think people are trying to play it in the wrong shell - you don't get any more loyalty for spending mana on your creatures so tokens are a natural fit and Young Pyromancer is the best non-restricted token generator in the format.
I also think people are underestimated Dovin's token making ability. While not a key role for the card, it can function as a blue Bitterblossom. Make two tokens, attack for 3 loyalty, make 3 tokens, attack for 6 loyalty... The damage adds up to a reasonable clock: 1+2+2+3+4+5+6 = 6-7 turns depending on incidental damage. Or you can plus and ultimate 2 turns after making 2 tokens. The nice thing about the token making approach is it plays around pyroblast...they still have to deal with the fliers in the air.
And the ultimate is quick on an empty board. You only need a single Snapcaster to ultimate in two turns. Play and go to 5 counters, then go to 7 counters, then ultimate.
I think the card has applications in Legacy as well, but hey, I'm a madman that throws random planeswalkers into decks, yet somehow still wins, so what do I know...