Fascinating stream tonight, thank you.
I would really try to find space for the 11th and 12th dredger. Difficulty finding dredgers was an issue in multiple matches.
You know how a lot of pro players will take a well-tuned deck and give it an extra edge in consistency by adding a land or two? The same idea applies with dredgers as well. They're a support base for your deck in much the same way as land in a more traditional deck.
@Smmenen Just finished watching your stream, thank you so much for showing us your replays and talking through your deck and decisions. It was really helpful and gives us good ideas on what works and what doesn't. I am interested to see how well Dakmor serves its role since we did not see it do anything in the challenge. Overall, great job playing and building, thank you again
I have 2 4-1s in a deck without dread return and with 4 Hogaarks. It’s not pitch. It doesn’t run bridge. A free 8/8 is pretty good without extras honestly. I was testing a minimalist hypothesis by cutting cards like narcmoeba. You don’t need four but the fact that it pitches to Force of Vigor, Ichorid, Unmask, and Contagion/Shoal means the diminishing returns of running 4 are virtually nonexistent and this argument is pretty irrelevant. Play as many as you can fit.
I think the route you've gone is probably closer to optimal when it comes to post board games. I am a little bit afraid for some matchups where you kind of do really need Dread Return to close out the game quickly, but more on this when I finish writing up this report from the weekend.
I haven’t encountered games in which that has come up. Ironically, I’ve lost to lotus Narset + strip mine and not having a dredger (despite Steve’s hyperbole that Narset does nothing) in back to back games and Mirror Fun tm. What matches are the go wide strategy necessary?
Edit: I still kill on turn 3 the vast majority of games.