Is anyone enjoying this new meta?

@smmenen My early impressions of Lavinia are similar. In time I believe it will be compared to Chalice of the Void in terms of how it impacts the game, and the "unfunness" of games where it hangs around for extended periods. Playing alternating rounds of Shops, PO (w/Lavinia), Jeskai Xerox (w/Lavinia), and Dredge can lead to some pretty unfun 5-7 round events depending on draws/mulligans.

I think the format is pretty good from a balance standpoint in terms of deck diversity and construction, but man is it boring to actually play out the games. Seems very rare to have a game, where actual skill, and not just die rolls, opening hands and top decks decide the match.

I could also do without watching outcome players take 10 minutes to play one turn, while I hope the MODO clock burns out on them because they can get away playing 1 win con (Mentor) in their entire 60 card deck.

@chubbyrain

Time to restrict Force of Will. How long must we sit under the oppression of this card? Too long have we had to live in constant fear that no matter what my opponent is playing they can suddenly announce Force + Blue card to deny anyone of my spells.

@vaughnbros said in Is anyone enjoying this new meta?:

@chubbyrain

Time to restrict Force of Will. How long must we sit under the oppression of this card? Too long have we had to live in constant fear that no matter what my opponent is playing they can suddenly announce Force + Blue card to deny anyone of my spells.

Let me know when you choose not to include a card in a new deck (without your own 3.8 Missteps) because it gets countered by Force of Will. Or when you hear a set review riddled with a constant drone of "well this is an interesting card but it does get Force of Willed".

@nedleeds FWIW I have a lot of turn one kill decks I can't play because they auto loose to Force of will.

@nedleeds

I primarily play Dredge because I hate losing to Force of Will so much.

I also put my own Force of Wills in the deck to counter my opponents Force of Wills.

last edited by vaughnbros

I can't resist chiming in when I see people disparagingly refer to this metagame as a "three deck format". For over a decade of the 15+ years I've been at this nonsense, people who didn't like the metagame were praying that we could have a two deck format.

@brass-man
I think people got spoiled by how open the format was (in terms of blue decks) during the pre-khans meta.
It seems that what people are really complaining about right now is that blue decks are mostly consolidated into either the Xerox shell or the Outcome shell.

I've actually become bored with this format as it stands now. I've moved on to Modern, which I said I wouldn't do, lol
It's not a solved format and am enjoying it much more so than Legacy or Vintage. I'll sleeve up and play a commander deck before I play Vintage, in the current "meta".
Locally, for vintage anyway, I'm more likely to face Legacy ported decks or all Burn decks irl, anyway, lol

@nedleeds said in Is anyone enjoying this new meta

Let me know when you choose not to include a card in a new deck (without your own 3.8 Missteps) because it gets countered by Force of Will.

I think this effect has been somewhat overstated. Most decklists I see still tend to favor 1cmc spells over 2cmc alternatives, even when the latter exists as a stronger version of the effect.

last edited by craw_advantage

@brass-man my argument was that this reductionism of the format is absurd, not that Force should get restricted.

And for what it’s worth, since losing my first two matches with the deck (and wanting to tear daretti into pieces), I’ve gone 15-1 with Cindervines Jund in Vintage leagues. Maybe the issue isn’t with the format but how people evaluate cards and build decks right now. Or with the style of decks players feel locked into playing.

I think I was mis-tagged on this one, I haven't read enough of this thread to know how Force of Will factors into the conversation 🙂

@brass-man Eh, I pointed out that if you say it's a two deck metagame and every deck is either a 4 Force or 4 Sphere deck, you actually cover one more deck in the top 32 of that week's challenge. So might as well argue for the restriction of Force. Didn't actually mean for that to happen...Probably wise not to read the rest of the thread.

Anyways, I'm getting tired of arguing about the health of the format. I think the death of paper Vintage is happening now because of the inertia that the high price of cards creates. Players end up heavily invested in the format, Wizards prints cards and the format changes, and those players are stuck playing a format they don't enjoy. At the same time, the high cost of entry keeps players who would enjoy the format from buying in.

Vintage has changed in the 6 years I've played. Instead of prison decks being the dominant Shops strategy, you have Ravager Shops. Instead of Mana Drain control decks, you have the Delve spells powering Blue tempo strategies. The format right now is skewed heavily towards aggro, tempo, and combo, leaving control/prison players wanting to essentially nuke the format with restrictions to every archetype. But it's only going to get worse because cards are restricted and not banned and Wizards currently designs cards that Vintage players consider to be "un-Vintage-y". I mean, it feels like most of this recent spoiler season was spent bitching about Lavinia and how hate is designed. No one except for me (and @fsecco) even thought Cindervines was good. They just wanted to complain because it was asymmetrical.

From what I can tell, it's taken its toll on paper Vintage. I used to go to local tournaments that were 32+ people and now I hear those tournaments are less than 16. Some of that is Old School and that makes sense - Old School is a format that allows players to play the decks they used to enjoy. At the same time, MTGO Vintage is going strong, despite the uncertainty of Arena. The challenge last week was 7 rounds, the league consistently stabilizes at over 100 players. I see interest in Vintage streams and hear about new players buying in because the prices are so low. It's two different environments, and that's the root of the problem.

last edited by ChubbyRain

Ah, it looks like I made the common (for me) mistake of being too glib and undercommunicating.

To clarify:

For most of my experience playing Vintage, there has been one dominant deck. In those metagames, most players are hoping things move from their one-deck metagame to a two deck metagame. To these players, the idea of a 3-deck metagame is mind-bogglingly diverse. Coming from that perspective, I thought it was funny to read people use the term "3-deck metagame" in a derogatory way. "3-deck metagame" still translates to "woah! so diverse!" in my old-vintage-player brain.

@chubbyrain said in Is anyone enjoying this new meta?:

No one except for me even thought Cindervines was good.

Hey! I want that sweet Cindervines cred too, c'mon hahahha

@fsecco Fixed, though you did bring up Kambal and then I had to tune out several posts where people tried to compare a RG Enchanment to a 1BW Creature (see point about the approach to card evaluation being unproductive).

@brass-man I'm not an old school Vintage player, and "three deck metagame" does still seem very diverse to me taking into account that that phrase refers to the number of tier one decks, rather than the number of viable decks period. Three tier one decks, approximately twice as many tier 1.5/2 archetypes, with room for rogue decks to be brewed and played credibly just sounds like what a diverse metagame looks like to me, regardless of format. An un-diverse metagame in my experience is one in which there is a single tier one deck, or a single deck-to-beat and a deck that counters that one, or a paucity of tier two archetypes to spice things up, or an impossibility of playing anything outside of the dominant archetypes without getting completely blown out. I don't think any of those describe the current Vintage metagame.

@chubbyrain said in Is anyone enjoying this new meta?:

@fsecco Fixed, though you did bring up Kambal and then I had to tune out several posts where people tried to compare a RG Enchanment to a 1BW Creature (see point about the approach to card evaluation being unproductive).

Hahahaha true. The thing is I like comparing cards as a starting point to evaluating cards. Problem is most people get tangled in the comparison and forget the differences. Cindervines has a bunch of differences to Kambal (color, type, extra removal), but it's a good starting point to compare it to Kambal and start from there. Good thing you were able to brew with it away from the Kambal role (I'm a terrible brewer myself).

The metagame is balanced and the root of today's complaints is the fact that each of the Big 4 decks are profoundly despised and loaded with disgusting play patterns that push the envelope of anything that has ever been allowed in Vintage without eventual abatement.

I call this the buffet of excrement. We have 4 options and they're all repulsive. Deer urine, cow droppings, maggot-infested underwear, and an unidentified biohazard from an old person's home. It's not that "Workshops needs a minor tweak to calibrate its win % vis-a-vis the rest of the format." It's that the whole infestation needs a spring cleaning, as Rich communicated in his interviews and as moorebrother here is beginning to witness more and moore (not a typo).

Appealing to metagame % and win-rates is part of a McNamara fallacy that omits too many experiential factors that otherwise make the game worth playing. We know it's "balanced." There are four options for the main course and they're all wrong.

I've started playing more on MTGO recently and I can't say my anecdotal experience supports the claim that Vintage is "solved" or a "three deck" format. I routinely lose to skilled players piloting Landstill, Dark Depths combo, some Arclight Phoenix contraption, some kind of Argothian Enchantress deck, etc etc.

If it were all PO decks, Shops, and Dredge I would be winning constantly 😉

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