I haven't played a game of Vintage since SCGCon in June 2018 - I can't say I really miss it. I am slowly starting to get the desire to jam some Vintage again, but I can say I haven't really liked the format for a long time, and playing more Modern and Legacy has done a great job of allowing me to play actual magic.
The format has a problem that will continue to grow, and that is the number of restricted cards makes the games feel much more random as a whole. Workshops, Dredge, and Survival do seem to slightly avoid this issue, though games with Lotus, Trinisphere or Chalice still happen. The format has this problem inherently, and it cannot be avoided; the company (rightfully so) focuses new card designs on Standard and Limited, and perhaps slightly Modern, and cards like Monastery Mentor, which barely impacts other formats, or Walking Ballista, which is a very good card in other formats that don't have Mishra's Workshop/Tolarian Academy sometimes are printed and need to be restricted.
More game-ending 1-ofs means more games that are seemingly decided by randomness.
More cards ALSO means that decks get amalgamated into one list as more cards get printed. Walking Ballista + Foundry Inspector, combined with the other shifts in deck design, means there is no need for different Workshop strategies, to the point where the best workshop pilots only have discrepancies between 5 to 8 cards total.
Overall, there needs to be massive restrictions and/or unrestrictions, or for Modern Horizons to print cards that impact vintage, for me to really have excitement about the format again.