How many tokens do you bring?

Per the title, how many copies of a given token do you bring when you're playing a token generator?

I'm building a Pyromancer deck. Historically, I've brought 1 token and marked it with dice. I'm wondering, though: should I try to bring enough tokens to have actual copies for each one? And if so, how many should I plan on having with me?

If the tokens are creature tokens and can exist in different states, than i think bringing a couple is helpful.
one token + dice for each untapped and tapped elemental token maybe. you could go above and beyond by including tokens that are summoning sick and stuff like that, but i think in general its about 2 things:
Making the gamestate easily readable for both you and your opponent. If you are using different kinds of tokens in different states than just dice tend to make the gamestate very confusing.
Personal preference and expression is also a thing for sure, some people take pride in their custom tokens.

I don't leave home without at least a dozen Zombies.

@aelien said in How many tokens do you bring?:

If the tokens are creature tokens and can exist in different states, than i think bringing a couple is helpful.
one token + dice for each untapped and tapped elemental token maybe. you could go above and beyond by including tokens that are summoning sick and stuff like that

I usually use 3 pyro tokens in this configuration, unless the board state gets confusing enough to warrant tokens for every elemental

@themonadnomad said in How many tokens do you bring?:

nO tOKENS - jUST dICE.

This, but with d10s so you can tap them to keep the board state clean.

I'd go with 4 tokens. 4 is often enough to represent all the tokens you need. If you need more, just put dice on them and you have enough to represent all the tapped, untapped, and opponent controlled tapped and untapped (assuming they have a way to steal tokens). There aren't any other configurations you'd need to represent with more than 4 tokens.

Dice is lame. Take 10 tokens with you and some d20 in case things get out of control. Some nice tokens btw. If you are already playing paper vintage you should make some effort for things to look cool. That should be an official format rule, even for unofficial games.

But yeah, at least 3 + dices to represent different states in case you have no shame.

Peace.

The bare minimum for me is 2(one for untapped and 1 for tapped) I bring 2 Gideon tokens for Miracles in Legacy for example. But that's because Gideon rarely produces a bunch of tokens.
I bring some good 9-10 Monk tokens too, and that's in Legacy, where Mentor tends to get way less out of hand. Also 4-5 Angel tokens for Entreat the Angels.
I prefer to have a clean board state, and with large token generators like Mentor and Pyromancer things tend to get confusing and I prefer to have tokens for everything. Also helps your opponent concede because he can clearly see he's overwhelmed.

last edited by fsecco

I normally put a pile of zombies out before I riffle shuffle my beta shops deck.

I find having an individual token to represent each of your creatures makes your opponent appreciate the gravity of the situation and concede earlier.

26 zombie tokens, sleeved in a different color than my deck

I found some goblin tokens that were Russian for 20 cents each, so I'm rocking 30 Russian goblins.
-Hope to get them altered.

last edited by John Cox
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