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    [WAR] Narset, Parter of Veils

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    • ?
      A Former User @Khahan last edited by

      @khahan The point is that yes, you'll want to Bolt her, but that doesn't mean it makes the player with Narset consider not -2ing her because of that. It's still a bad trade for you, just not an awful trade. So the point is that if you think you'll play 3-4 Bolts and have good matches against Narset, you're wrong.

      @thewhitedragon69 said in [WAR] Narset, Parter of Veils:

      @fsecco said in [WAR] Narset, Parter of Veils:

      Remember, friends: spot removal is bad against PWs exactly because you can only do it after they already gained advantage. That's why CA generating PWs are always the best, and why REB/Pyro will be much more prominent than Bolt in the following meta.

      OMG, I so hope this is true. My decks will be so happy if bolt is less used and REBS ramp up.

      This is already happening in Legacy. Miracles turned back to UWr because playing 3-4 REB/Pyro is the only way you're not blown out by Narset/Teferi. Of course Bolt will be present too, but not it makes much more sense to pack REB/Pyro. They were already good in the format, now I feel they'll become ubiquitous.

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      • Gamma_Frog
        Gamma_Frog last edited by Gamma_Frog

        Just pointing one thing: Narset interaction with "draw 7" spells is crazy. Even pairing her with Dack can disrupt your opponent's hand.
        I was about to invest some money in Mox Opal to build a PO deck, but seeing how the format is becoming a Narset x Karn war, I don´t think PO will stand a chance. A crazy mind should put both in the same list and break everything 😛

        "He wished for knowledge, but not for the will to apply it."

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        • Protoaddict
          Protoaddict last edited by

          My argument with Bolt is that it is "answerable", unlike some other cards for decks without access to counter magic. This is not Moat against a deck with no flyers and no enchantment removal.

          There are match ups and times where playing a 3 mana Narset to just draw a card (with the potential to wiff, all be it a small one) and gain 3 life is a hugely tempo negative play. This is very pronounced against shops obviously. Where as a resolved Jace is typically gas against any deck in the format, there are places where you would which this was sided out.

          Her interaction with Draw7 cards is great, but once again depending on match up your opponents lightning bolt/whatever can remove her from the equation at instant speed, so it is not as if there are not "answers". And once again against shops, depending on the match up she may only be curbing what your opponent can draw from an empty grip, making your card go from dead card to playable, as opposed to being an absolute haymaker like it is if your opponent is holding a grip.

          None of this is to say she is not a good card, she is. What it is to say is that none of that screams restrict-able to me, especially when Shops and Bazaar are still untouched in the format.

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          • ?
            A Former User @Protoaddict last edited by

            @protoaddict said in [WAR] Narset, Parter of Veils:

            None of this is to say she is not a good card, she is. What it is to say is that none of that screams restrict-able to me, especially when Shops and Bazaar are still untouched in the format.

            I hope restriction is not something we'll talk in this thread now. Anyone venting this ideas should just stop posting haha. I think the thread is more about recognizing how strong she is and how to play hear optimally.

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            • G
              Griselbrother @Protoaddict last edited by Griselbrother

              @protoaddict said in [WAR] Narset, Parter of Veils:

              If you use her once shes in bolt range, and bolt is the answer for just an awful lot right now. I also think she has something of her own restriction as is it, being a legendary in a very crowded slot. All things equal I would much rather have my first Ashiok or 3 mana Teferi than a second Narset sitting in hand.

              I guess my question is if you never use her -2 to draw a card, how good in an enchantment that can be attacked by creatures or with incremental damage that prevents draws? Shops is well positioned against her obviously, but I have to believe most creature decks like humans/hatebears are as well, and the only reason those decks are not a larger part of the meta is the prominence of shops, which gets us back into the whole argument of why would you restrict this card when the card that is preventing format diversity as well as preventing answers to this one is shops itself?

              I believe you're right that Hatebears is in a good position right now. Better than it has been for a long time. These new Planeswalkers don't really do anything against Hatebears, though the resurgence of Karn, Scion of Urza in some Shops builds have proven to be a problem, but overall the matchup against the Karn Shops is certainly better than against the aggro Ravager Shops.

              I'm currently hovering between a 62% and 73% winrate with different versions of WGB Hatebears on a mix of Cockatrice and MTGO. The key card is Sanctum Prelate. That card is simply bananas at the moment. Prelate @ 1 just outright wins the game against Xerox (atleast against the UR versions - Jeskai still doesn't just scoop to it because of Mentor), it's amazing against Paradoxical Outcome, it's one of the best cards you can play against Oath (which in my experience has seen a resurgence on MTGO the last few days) and it's finally not just dead against Shops (the Karn versions, that is).

              The worst matchup for Hatebears is Eldrazi for sure, then Shops and then BUG if they play Tarmogoyf (of course this depends on how you design your deck).

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              • K
                Khahan @Guest last edited by

                @chubbyrain said in [WAR] Narset, Parter of Veils:

                @khahan What @vaughnbros said.

                That was a key issue with Mentor in that even if you dealt with the card, you still ended up behind most of the time. Or you warped your deck and played Sudden Shock, Illness in the Ranks, and Sulfur Elemental to compensate. And that eventually stopped happening as people just started playing more Mentors. In the meantime, Shops was consistently at a 60% match win rate.

                In all cases, you end up with a format warping card.

                Got ya. The way I read your first comment I was responding to almost made it sound like you were saying, "dont use this to answer her because it a bad answer." As opposed to, "answer her with what we've got even though what we have sucks." Big difference. 🙂

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                • ?
                  A Former User @Khahan last edited by

                  @khahan Ahh. Yeah, bad answers are better than no answers at all but they don’t keep a card from seeing play. If you read the restriction announcement on Dig, they basically cite the lack of diversity in Blue draw engines and I think Narset has the same potential because of the high floor and ceiling.

                  @Protoaddict That logic didn’t work with Delve spells (graveyard removal). It didn’t work with Chalice, Thorn, Golem (Ingot Chewer, Spree, Moxen, etc...). It didn’t work with Mentor (Sudden Shock, Sulfur Elemental, Moat). And for some who wants Workshop restricted so badly, it’s particularly egregious as you should realize every deck can technically answer Shops with any number of cards (Wasteland, Ghost Quarter, Damping Sphere).

                  Have you played with the card? I have to ask because you suggested not using its best ability in one post and thought multiples were bad in another, positions that should be quickly dispelled by a couple matches.

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                  • ?
                    A Former User last edited by

                    It's looking like Karn might get the R first.

                    🤣 🤣 🤣 🤣

                    https://magic.wizards.com/en/articles/archive/mtgo-standings/vintage-challenge-2019-05-22

                    vaughnbros 1 Reply Last reply Reply Quote 0
                    • vaughnbros
                      vaughnbros @Guest last edited by

                      @chubbyrain

                      Just like Narset, Karn is not great against creatures. I think people need start to make adjustments and run more dudes in Vintage for once.

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                      • Gamma_Frog
                        Gamma_Frog last edited by

                        Can we dream of merfolks or goblins (with cratermaker) in vintage?

                        "He wished for knowledge, but not for the will to apply it."

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                        • ?
                          A Former User @vaughnbros last edited by

                          @vaughnbros said in [WAR] Narset, Parter of Veils:

                          @chubbyrain

                          Just like Narset, Karn is not great against creatures.

                          If you think that, I have a bridge to sell you (or wish for out of the sideboard).

                          vaughnbros 1 Reply Last reply Reply Quote 2
                          • vaughnbros
                            vaughnbros @Guest last edited by

                            @chubbyrain

                            I've lost many a game already trying to wish for Ensnaring Bridge against an aggro deck. I think there is a reason most of the decks have Wurmcoil and/or Batterskulls instead, but its not like those aren't cards that decks already should have answers too as well.

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                            • ?
                              A Former User last edited by A Former User

                              I for one think it's really the time we start playing stuff like [[The Elderspell]], [[Price of Betrayal]] or other cards that kill non-blue AND blue PWs. Any ideas?

                              The problem is that Karn is immediately out of Price of Betrayal's range and also destroying a PW after an activation is usually just bad, as we already discussed here. Maybe that card that counters a colorless spell? 😛

                              EDIT: [[Ceremonious Rejection]]

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                              • craw_advantage
                                craw_advantage last edited by

                                @fsecco I'm not sure if the answer is specific planeswalker killers or more burn spells or more creatures or what. Are there any good haste creatures out there?

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                                • C
                                  Cuikui last edited by

                                  @fsecco Cards like [[Pithing Needle]], [[Sorcerous Spyglass]] and [[Phyrexian revoker]] are possible answers. They do not deal with the static abilities of WAR planewalkers but they have application outside of fighting planewalker.

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                                  • ?
                                    A Former User @Cuikui last edited by

                                    @cuikui Needle effects are very lackluster against opposing Karns, Narsets and Teferis.

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                                    • ?
                                      A Former User last edited by A Former User

                                      This card's static ability reminds of the effect that four Trinispheres had. When Trinisphere is played in the first couple turns the opposing decks may not be able to cast spells. If the opponent is also a Mud deck they have a much better chance of being to cast spells under the Trinisphere. This card is somewhat the opposite. Opposing blue decks can basically just be shut out of the game on the spot. So in a way the effect is much more powerful. However, this card is weak to Shops, so blue decks seem to be even weaker to Mud than before. Although this card hasn't been able to dominate top eights, it has essentially cut other blue decks out of contention. I think Vintage is healthier without this as a four of.

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                                      • ?
                                        A Former User @vaughnbros last edited by

                                        @vaughnbros said in [WAR] Narset, Parter of Veils:

                                        @chubbyrain

                                        I've lost many a game already trying to wish for Ensnaring Bridge against an aggro deck. I think there is a reason most of the decks have Wurmcoil and/or Batterskulls instead, but its not like those aren't cards that decks already should have answers too as well.

                                        I’m sure you have. Kind of slow in that respect.

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                                        • T
                                          Thewhitedragon69 @Guest last edited by Thewhitedragon69

                                          @jimtosetti This card is in no way like trinisphere. You can play spells vs a turn 1 Narset....you just can't play DRAW spells. That's the fault of the blue decks being draw spell decks with 1-2 threats. Any non-greedy deck blasts through Narset. Trini didn't care what spells you had, you couldn't cast them.

                                          Narset is more like "In the Eye of the Storm" or "Chains of Mephistopheles" if we're making a card compare. They nerf draw/cantrip spells...and nothing else.

                                          Horologium ? 2 Replies Last reply Reply Quote 0
                                          • Horologium
                                            Horologium TMD Supporter @Thewhitedragon69 last edited by

                                            @thewhitedragon69 I'm pretty sure Narset does much more than Chains. She doesn't "only" impede drawing (which I contend is a bigger impediment than you're presuming,) but she also offers exceptional card selection, sometimes chaining into another Narset.

                                            Narset allows you to see 8 cards into the deck (with two activations,) while at the same time inhibiting the opponent's draws.

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