@Greg Ok, so I will concede that to you, and probably to many Vintage players, or players who have been playing for a very long time, it is more difficult to identify those cards by sight. But, consider it from the perspective of other players: the Commander / F:TV Sol Ring has been printed to death, and I'd imagine that that's all many players have seen. And yes, I absolutely misinterpreted your tone. Mea culpa, I'm very sorry.
To continue the discussion, in let us imagine a tone-neutral way:
I don't think your Tangle Wire example takes away any of the iconography: She is literally being tangled in wires. So no, that is your personal bias, and I actually find it easier to identify that new art! It's less messy than the original, and especially when every card in Shops is has that subdued colors look...idk. I'd really call that "art that a player finds emblematic because it's been in use for many, many years". In this case, you find that Tangle Wire art easier because you've played for ages. I haven't been playing Vintage for all that long, so I find the new one easier to identify, strictly based on the images you posted. And again, from your other example: I find those equally identifiable. I'd only have to look twice at the Strip Mine bc the Expeditions are just so goddamn shiny. But....that's fine. Wizards wanted to reprint cards. The old art can't be printed in those big frames. That's ok. I'd ask you to have a look at each of those comparisons and question your own assumptions: Demonic Tutor clearly depicts a demon tutoring, in both (one is doing the act, the other has a book). Sol Ring depicts a ring with sun symbolism (flames, or a literal sun inside). Tinker, in both cases, is someone Tinkering with something mechanical. Strip Mine is both examples of the land being stripped away, one literal and one wasted by the Eldrazi (in the forefront of many players' minds, as they've shoved them down our throat). And really, both Force arts are equally abstract. A person casting a spell, and both with hella red colors.
- Yea, I hate it too But I would feel more comfortable buying a new Force on eBay than an old one.
- I was mostly responding here to "None of this helps the players". I do think it's helpful; not on the scale we might want in the short run, but helpful.
@rikter: I don't feel like digging up a source right now, but I feel like while I was researching fakes recently there were rumors of some that passed the UV test Also.....you can read about why representation matters. Are you really going to argue that magic doesn't depict predominantly white people on cards? C'mon. And no, Kamigawa doesn't count.
@Brass-Man: Comments like "this isn't the first time women of color are on cards", "we need to teach women to enjoy abstract games", and "I find <the actually appropriate way to refer to women of color> distasteful (by someone who is not a woman of color)" (not from you, in this thread) are certainly not making me feel welcome, and actively reminding me of why I gave up on the Magic community. Was hoping TMD would be better.....but it's not looking like it.
@The-Atog-Lord: Seriously, "women of color" is what women of color prefer to be called. That is the appropriate term. Portal 3k is really the only reasonable example here, as (correct me if I'm wrong), nearly all of that art was actually done by artists of those ethnicities. Kamigawa was mostly white artists drawing their idea of "generically asian" people. Khans was even worse in that respect. Have you looked at Coumbaji Witches? Literally a white woman drawing a stereotype of women of color. Gross. I have the same issue with FoW, but given that both arts are by the same artist, at least one isn't drawn from a stereotype. "Many". Ok, challenge: count. I'm willing to bet that there are more men depicted on magic cards than women, by a long shot. And that of the women depicted, most are drawn by men, and thusly, hyper-sexualized. These "fantasy versions of non-European places" are a problem called cultural appropriation. There are only ~70 female artists that have ever drawn cards for MtG, for the record. And of those, only a handful of the arts actually depict women. Asking, specifically, for a key piece of art for a set to depict a woman of color is unusual. It's brilliant. It's Cynthia making this game a better place for more people.