@khahan said in Is vintage a blue format?:
@protoaddict said in Is vintage a blue format?:
I'm going to go ahead and say that a red force of will that does not play well with actual force of will is the key to opening up the game a bit more and making it less blue.
A red force of will actually makes sense:
Spell Burn 3RR
Counter target spell
Instead of paying this spells casting cost you may pay 1 life and exile a red card from your hand
flavor text: crimson the red didn't have time to waste with this encounter. Rather than waiting to see what his opponent would throw at him, Crimson used all his resources to burn the magic out of his opponent as soon he started chanting a spell.
See to me this works too well with Force of will, in that it can work at all with it. I actually think a red force would have to be very red in flavor but much more limited
Actual Force of will
Exile target spell. Exile this spell.
Instead of paying this spells casting cost you may reveal a red card from your hand and pay half your total life, rounded up.
@moorebrother1 said in Is vintage a blue format?:
@protoaddict I really like your point of view here. My stance has evolved a bit over time on the counterspell debate.
I think counterspells can mold a format in a very distorted way. If you look at standard it has recently turned into a heavy counter format and legacy is a heavy counter format which makes most decks hyper-efficient similar to vintage.
Modern on the other had does not have very many good counter options and the format is more aggro. It’s still efficient but in a different way.
I firmly believe the reliance on counter magic takes a certain level of fun out of the game. On the other hand, just doing whatever you want does not give us much of a game either.
My hope is that the uncounterable creatures get better but no too much better. This also feeds into the issue you just described because most of those creatures are green.
Counterspells, and specifically free ones, are a necessary evil in any format that has turn 0 kills, so I do not specifically think they are bad for the game. I just do not like that blue has near exclusivity over them. I do not think it is unreasonable for every other color to have some flavor based counter magic, and in fact in the early years and even up into the modern card frame era they did. REB, Avoid fate, Dash Hopes, Withering boon, and Mana Tithe are all good examples of flavorful counter spells. The biggest issue with them is that they are just not good enough, but that does not mean that blue needs to have sole exclusivity over 99% of the playable countermagic in the game.
To me, the mechanic of Countering is no different than the mechanic of drawing cards or direct damage. One color can be amazing at it but that does not mean every color cannot have access to it in some shape.