@protoaddict said in Should all Vintage be 100% proxy?:
So this brings up the argument of what is the difference between a really good proxy and a counterfeit.
To be clear, I'm talking about the image printed on a regular piece of printer paper, no cardstock, no glue. In a sleeve, at a glance you don't notice, but there's no way you could possibly convince someone it was a real card when outside of a sleeve. It's in no way more of a counterfeit more than a basic land+sharpie proxy. To me that's the line - could you convince a buyer that the card was real? If so it's a counterfeit. I admit that counterfeit v playtest card quickly gets murky and semantic, but the line is clear for me in terms of what I'm willing to own/play with.
once again going back to the OP why would WOTC enable this? Why would we buy cards from them if we could just print them out?
Well they wouldn't enable it, of course. They never have. They're not exactly enabling non-proxy events, either. Vintage has always been a community-run format, first and foremost.
This is a very old discussion. It won't be resolved in this thread. Some players just don't like proxies no matter what, and some players (like myself) love them. Some of these opinions are there for intractable reasons, and I'm not trying to make anyone budge ... but I do think that there are some people out there who are worried about very solvable problems.
There are some people that genuinely don't get that you can play vintage for free. Those people can be taught.
There are some people that genuinely just dislike proxies for legibility. You can make better proxies.
I think some people are turned off by the concept of proxies, because they think they're for "scrubs" or "poors", and I think those people can be won over pretty easily.
But some people just aren't ever going to like them and that's fine.
As a practical step I think the best thing you can do is just make several high quality proxy decks and ask people to play with you. Tell them you're testing for a big event, or trying out a new deck, or that you haven't played vintage in a while and you're trying to get your fix. Give them a deck you think they'd like playing based on what you know about them, and if they enjoy themselves, ask them if they'd like to keep the deck. Playtesting is fun. Use playtest cards to do it. If you can leverage that into a proxy event, awesome. If not, you're still playing Vintage. Honestly I enjoy a great night testing with friends more than Vintage Champs any day.