@ChubbyRain After watching a few VoDs of the deck, thinking about it, and testing a bit on MTGO with a similar list I have a few questions and comments.
First of all my questions:
- How did you come about making the deckbuilding decisions you did? What prompted you? What was your reasoning behind some of the decision?
- What changes did you make during testing? What cards were you really impressed with or were unimpressed with?
- What are the strengths and weaknesses of this version of Dredge in your opinion?
Now, through my testing, thinking and watching I have found Dakmor Salvage, Creeping Chill, Force of Vigor, Vengeful Pharaoh to be insanely impressive. While I have not had a chance to test Hogaak and Bloodghast I think the Hogaak seems very powerful and Bloodghast seems mediocre.
I think Dakmor Salvage is the card I have been most impressed with and it single handedly won me a game against a G1 T1 Priest when I had no other outs and I came very close to winning games 2/3 because of it. Dakmor allows you to consistently and reliably get to three mana with the help of Riftstone Portal, allowing you to hardcast Stinkweed Imp and Shambling Shell. Hardcasting these cards with a priest out can win you the game since it ignores their hate completely and can still generate insane value from saccing Shell to put a +1 on Imp and generate a few zombies. Combined with Creeping Chill just one Imp with a single +1 counter can be a 3 turn clock not counting the zombies you may have just produced. I have even been able to hardcast Pharaoh because of the amount of lands I had out.
Vengeful Pharaoh has also really impressed because of how it can allow you to really slow down and control the game, allowing you to find what you need while making it really hard for them to put a clock on you.
Creeping Chill is nice because it dodges a lot of the common hate and allows you to win while committing fewer resources. It also makes the hardcast beatdown much more viable. The same can be said for Hogaak except he is just so much better it seems like.
Interestingly/strangely I have lost quite a few post board games to decking and I think adding an anti-decking card like Progenitus or Emrakul could really help combat GY wipes and help you prevent from decking, allowing you to not only reuse certain cards but also give you enough cards to continue the hardcast beatdown plan.
Let me know of your thoughts or comments!