August 26, 2019 Banned and Restricted Announcement

I think it's great that Belcher can spike an event in the hands of a good pilot (and watching the matches, it was very well played). Same with Two Card Monte, DPS, random Fastbond brews, Rector Flash, or whatever. I don't think the goal of Vintage regulation should be to invalidate such decks but rather make it so the typical format experience feels diverse, interesting, and fun for participants, and that players have options in the strategies they can bring to an event and compete.

It’s great only in a Russian roulette kind of way. It’s the exact opposite of logic and strategy. It’s “fun”, spontaneous, wild and wacky like The Itchy and Scratchy Show.

I think there's a Catch-22 here. Belcher won an event. If it was a "good" deck (high expected match win %) the format is broken because Belcher is fast and it's undesirable for fast decks to be "good". If it was a "bad" deck (low expected match win%) the format is broken because this bad deck got lucky, and it's undesirable for players to be subjected to variance in which a bad deck might sometimes just get lucky. Is that an accurate summary of what's already been said?

@ajfirecracker What's been said is that people enjoy getting randomly blown out by Belcher. It's "fun".

Both scenarios you describe suck in my world. It just fits the negative stereotype that normal players associate with Vintage. The top 8 had 14 Null Rods and 10 Lavinias in addition to dozens of what should be effective counterstrategies but you know this is Vintage and we want counterstrategies to fail when they're needed most.

Is it really a glass cannon? Just a one time thing? After it dismantled that top 8, I don't think it is. If it's just a fluke and this kind of thing can happen in any given event, then what does that tell you about the data? Maybe it's just a silly, pointless game.

We shall see in the coming weeks!

last edited by desolutionist

I both applaud Charbelcher's win and despise being paired against it and similar Vintage decks (Informer/Spy combo, etc.). Having something unusual come out of the woodwork and find success feels similar to when a notoriously bad player does the same. It gives players hope and allows the format to grow instead of having the bottom echelon of players walk away from the format over time.

Wow, Belcher not only took down the thing but left such a lasting impression on player(s) post game?
Can't remember Belcher taking first place in vintage...(in a very loooong time)
Can we call it Goblin Salt-shaker from now on? 😂

I would expect that decks aiming to win on turn one are bolstered tremendously by the restriction of Mental Misstep. Isn't this what everyone said would happen?

@aaron-patten maybe, but the restriction also opens up a bunch of cheap counterplay and disruption strategies like Thoughtseize, Duress, Spell pierce...

The tools to fight turn 1 wins are still there with the addition of FoN, FoV and the possibly renewed playability of Misdirection. It's just a way more interesting decision to make as well in deck building as in game.

@aaron-patten said in August 26, 2019 Banned and Restricted Announcement:

I would expect that decks aiming to win on turn one are bolstered tremendously by the restriction of Mental Misstep. Isn't this what everyone said would happen?

I don't know how pronounced that effect is, really. The first challenge top eight was three PO, two shops, survival, dredge, and BUG, which seems kind of like a normal pre-WAR mix to me, other than the absence of RUG. PO did win but it's not like that would have been an unusual result with four Missteps either. The second challenge was really diverse actually: two URW Arcanist and one each of Belcher, PO, White Eldrazi, BUG, Survival, and Dredge.

I think it’s interesting that DPS hasn’t done anything. I haven’t tried the deck personally, but it would make sense that Rituals would be great without facing Missteps every round.

I’ve heard people say that it has a rough head to head with PO, but I can’t see why they couldn’t play some better cards for the matchup. Defense Grid for example seems like it’s obsolete without Missteps to stop and Dark Petition is probably pretty poor in a Lavinia meta. I wonder if we will ever see any evolution there or maybe it’s just not an attractive option.

@desolutionist I've toyed with DPS and Defense Grid is still an attractive option imo. Misstep just got "upgraded" into more versatile counters, so you're less likely to resolve a game endling bomb as opposed to just getting your rituals stepped. And the most common line of winning though a citadel is obliterated with FoV.
I'd hedge against both disruption angles and keep some numbers of Grids in the main and side. I'm not sure what number is correct though or if it's even really just replaceable with discard 5-7(?).
And Lavinia is not a good argument in PO's favor as it can't realistically win through an active Lavinia.

I haven't played against many PO decks since the restrictions, but I always felt DPS could keep up with PO easily.
For me it's more of a playstyle thing.
I think many people don't like storm decks and the archetype is therefore underrepresented across all formats. Those decks do very well in the right hands, therefore one could argue that there are less people playing traditional storm decks.
PO is probably an easier version of the storm archetype to pilot and also feels totally different to play to other storm decks, at least in my opinion as I despise playing PO but enjoy all kinds of storm decks.

I think DPS has a lot to offer for any given metagame that's not just outright hating it out. It's just the matter of putting work into that deck. And only a handful of players are doing it.

@moorebrother1 said in August 26, 2019 Banned and Restricted Announcement:

My concern as a longtime Vintage player is that some of the voices about their preferences for the format will over shadow those that enjoy playing the format is a different way

I just thought that this part right here was worth repeating.

@khahan said in August 26, 2019 Banned and Restricted Announcement:

I just thought that this part right here was worth repeating.

Sadly the choice isn't between objective versus subjective. It's between the preferences of the DCI versus the preferences of the DCI combined with information from the peanut gallery.

Anyone that bemoans "the thing I like is gone/disappearing" should talk to a TnT/Oshawa Stompy player about how Survival didn't have any real metagame power for 15 years. Any format that receives new printings will cycle between what an individual player likes and what they don't like.

This isn’t exactly new. The DCI has asked Vintage players for input before, or so I’ve heard from several players. They don’t actively follow or test for the format to my knowledge and some of the statements have been odd as a result. The “change” should be viewed as a positive as it extends the invitation more broadly. If you are worried that your preferences are being overshadowed, then you have the ability to state your case and should do so. I’ve certainly tried to provide data from the challenges to aid in that.

And if it matters, I’m not one of the players who has been consulted in the past.

@mike-noble said in August 26, 2019 Banned and Restricted Announcement:

@khahan said in August 26, 2019 Banned and Restricted Announcement:

I just thought that this part right here was worth repeating.

Sadly the choice isn't between objective versus subjective. It's between the preferences of the DCI versus the preferences of the DCI combined with information from the peanut gallery.

Anyone that bemoans "the thing I like is gone/disappearing" should talk to a TnT/Oshawa Stompy player about how Survival didn't have any real metagame power for 15 years. Any format that receives new printings will cycle between what an individual player likes and what they don't like.

I dont bemoan, "the thing I like is disappearing" or even, "the thing I dont like is staying." I bemoan the people who use anecdotal evidence from personal experience only to stump for restrictions and changes. That is how I interpret that statement I quoted. Great, you dont like it. You dont like playing against it. Others dont mind playing against it and some other actually enjoy playing it. We should not have a format B&R list decision based on "I feel. . ."

@Khahan

I would love to hear a justification for Workshops and Bazaar remaining legal that doesn’t involve “feelings” because every objective measure seems rather clear...

I would also encourage you to look at qualitative research as you and many others don’t seem so understand that feelings and experiences have value in many professions and can be the basis for decisions.

@chubbyrain I gave you an explanation that said Workshop are tempo-wise important in the format. You just don't like that explanation. Bazaar I kinda agree, it's broken and generates a bunch of mana and CA with each activation. I don't think Bazaar and Shops are in the same place of restrictability. Bazaar plays a different Magic game. Shops just helps aggro/prison keep up tempo-wise with Ancestral and Time Walk and Tinker etc.

@chubbyrain said in August 26, 2019 Banned and Restricted Announcement:

@Khahan

I would love to hear a justification for Workshops and Bazaar remaining legal that doesn’t involve “feelings” because every objective measure seems rather clear...

Every objective measure? That can't possibly be true.

For starters, Bazaar has never put up the consistent Top 8 metrics or even win % metrics that would justify it's restriction. So, not only am I skeptical that "every" objective metric would support these restrictions, I'm having trouble thinking of a single such metric.

last edited by Smmenen

@chubbyrain said in August 26, 2019 Banned and Restricted Announcement:

@Khahan

I would love to hear a justification for Workshops and Bazaar remaining legal that doesn’t involve “feelings” because every objective measure seems rather clear...

I can think of a few thousand reasons. They're green and have pictures of dead folks on them.

I was tongue-in-cheek referencing Aaron Forsythe's tweet...

The actual point of my tweets from context have been that Wizards has been using qualitative measures for B&R policy likely forever. And for game design. And for other things. Arguing that there shouldn't be a subjective element in B&R or that this new approach is different is wrong. You would have a much better case to the DCI if you argued in favor of your own preferences than why they should take actions against their best interests as a for-profit game company.

@fsecco I don't think you are providing as compelling of an argument as you think you are by comparing Mishra's Workshop to a bunch of restricted cards then saying it shouldn't be unrestricted.

@Smmenen ...This was a riff on "Every saturation metric we could ever invent would point to it being banned".

@thecravenone Man, that would certainly create a lot of bad feelings. Which again, is not wrong. That is my whole point...

last edited by ChubbyRain
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