New Graveyard Approaches with Hogaak in Vintage - Post Aug-2019 B/R Announcement

I have a list I was goldfishing with. It's in extreme glass cannon phase, but has the general shell to work whatever you all decide to put in it, the combo is very straight forward, activate hermit, tap dudes and win:

// 60 Maindeck
// 8 Artifact
1 Mox Ruby
1 Mox Jet
1 Mox Pearl
1 Mox Emerald
1 Mox Sapphire
1 Black Lotus
1 Mana Crypt
1 Lotus Petal

// 22 Creature
4 Hogaak, Arisen Necropolis
4 Bloodghast
1 Anger
4 Narcomoeba
4 Hermit Druid
4 Elvish Spirit Guide
1 Dryad Arbor

// 4 Enchantment
4 Bridge from Below

// 3 Instant
1 Ancestral Recall
1 Vampiric Tutor
1 Mystical Tutor

// 7 Land
3 Tropical Island
3 Bayou
1 Mountain

// 16 Sorcery
1 Time Walk
1 Gitaxian Probe
4 Cabal Therapy
1 Treasure Cruise
1 Demonic Tutor
4 Green Sun's Zenith
4 Land Grant

Other Options:
Chrome Mox
Dark Ritual
Balustrade Spy
Pact of Negation
Summoners Pact

With the new mulligan rule its not hard to hit a hermit, a gsz, or a Summoners Pact, so not sure if wheel effects, or even Ancestral is worth it, Time Walk sure for the random 4 mana Hermit, Walk turn. Lots of different defensive measures, such as Grid, Duress/Thoughtseize, Mental Misstep, or Pact, I just went for a base list without those, so choose as you wish. It's fun.

What makes the Hogaak approach better then a certain Dread Return package if we go with Hermid Druid, then it might be better to revert back to the dread return plan. Here are some examples I found.

Targets a player, but hard to disrupt:
1x Lord of Extinction
1x Murderous Redcap
1x The Mimeoplasm

or

Doesn't target a player but can be disrupted:
1x Laboratory Maniac
1x Angel of Glory's Rise
1x Azami, Lady of Scrolls

The support is a minimum of
3x Narcomoeba
2x Bridge from Below
1x Dread Return

With 4x Cabal Therapy to generate tokens and remove the hate from target p[layers hand

This way you have way more room for protection and disruption and card selection.
But then again, this has been tried in the past and was not successful due to the dependency on Hermid Druid and the fact he can't be activated the moment he comes into play.

Just my 2 cents.

Greetz Arjan a.k.a. Zieby

Hogaak into VV is uncounterable and doesn’t actually need Therapy, Dread Return, or Bridge from Below. If you are going full glass cannon this value is lost though.

@mike-noble

Fatestitcher and the Embalm cat are decent for getting Gravecrawlers out. I think Hogaak kind of obsoletes the main purpose of Crawler though (triggering VV).

@vaughnbros
On the contrary, Hogaak is improved tremendously by Gravecrawler.

@wfain

There are much easier ways and synergistic ways to get 2 black or green creatures than going through Gravecrawler. Namely some big ones are Rootwalla and Bridge from Below. Gravecrawler’s limitations was one of the reasons that Hermit-Vine hasn’t really ever been a thing. Paying 2-4 mana post Druid activation is quite a bit. Hogaak can cost you 0, and at most 2 (if you run acorn harvest). That’s a cost reduction of about 2 mana.

last edited by vaughnbros

@wfain
@Mike-Noble

what do you suppose is the critical mass of zombies required to regularly recur vengevine?

are you two envisioning a more incremental graveyard build? or more all-in-one-shot via hermit druid, etc?

@vaughnbros

This sounds like this leads to a split in approaches.

(a) incremental graveyard building w/recursion.

(b) hermit druid explosiveness

are there more?

@chikararyuu

I’m just not sure what incremental advantage Crawler is providing? How many times do you have to trigger VV?

I can’t really test ideas or come up with a list because I’m so busy with school but based on my experience in the most recent challenge, don’t you want 4x Collector Ouphe no matter what? PO is nearly half the meta and they struggle against the Ouphe. Shops doesn’t like it either. I’m just saying this because I’m also even considering playing 4 Ouphe in BUG style blue control. It just seems that good right now.

I agree putting too many pieces into the Druid combo basket can leave you open to a lot of blowouts when you don’t draw it / it gets answered. Which is why I don’t view Crawler as a necessity. The deck will already have a number of GY based cards and likely needs to function as an effective hatebear/bazaar deck in addition to the GY shenanigans. It’s possible Crawler is still a decent choice, but feels like a win more with Hogaak in the deck as you already have to have an active yard + mana + a zombie in play for Crawler to function.

Here's my initial rough draft.

<Main>
4 Stitcher's Supplier
3 Carrion Feeder
1 Putrid Imp
1 Anger
3 Hermit Druid
4 Vengevine
3 Hogaak, Arisen Necropolis
3 Gravecrawler*
4 Bloodghast
2 Collector Ouphe*

1 Demonic Tutor
4 Cabal Therapy

4 Bridge from Below

2 Altar of Dementia
1 Black Lotus
1 Mox Jet
1 Mox Emerald

2 Badlands
3 Bayou
2 Bloodstained Mire
3 Verdant Catacombs
4 Undiscovered Paradise
4 Bazaar of Baghdad

<Sideboard>
3 Veil of Summer
4 Leyline of the Void
2 Assassin's Trophy
2 Maelstrom Pulse
2 Collector Ouphe*
2 Seeds of Innocence

*: Numbers/card choices adjusted as needed.

(1) How do we win after we activate Hermit Druid?
-cast a Cabal Therapy via Hermit Druid to clear the way;
-Trigger Multiple Bridge from Below
-Convoke Hogaak, Arisen Necropolis twice
-Trigger Multiple Vengevine
-Play Badlands
-Trigger Multiple Bloodghast
-Alpha Strike (due to Anger)

(2) Is Altar of Dementia too cute? Do we just want to run the full set of Collector Ouphe in the main instead?

The problem is always having the mountain for Anger, I think you need to run 1 basic mountain to ensure the alpha strike, also making bloodghast a huge part of the equation.

0_1567718650722_b19de29a-5498-4fbd-99f1-f8e2d45fd272-image.png

For the more "control" version, I had run this in a few leagues pre-restricted list change, and it felt alright. The combo requires a turn + a land drop after playing a 2CC 1/1 so you need a little bit of time usually against these decks, and playing these elements also gives you a few cheap wins when you opponents keeps a loose manabase. Which is why I suggest a more control version of the list than a glass cannon.

3 Hogaak. The whole reason this deck is possible now.

4 Hermit Druid+2 Forest. This usually gets you in a good Hogaak range, but not so far that it kills you.

4 Deathrite + 5 Wastelands+1 Chalice of the Void. This was a strong hedge against mirror matches, Dredge, Storm, and some of the other fast decks. Chalice also functions as anti-hate against Tormod's Crypt.

4 Ouphe. You are protecting a 1/1 against Walking Ballista so this is pretty important.

4 Bazaar + 1 Survival. This is a backup plan for when you don't have 2 mana on turn 1, or need to dig some later in the game. I think Survival, itself, is optimized as a singleton since it doesn't function well in multiples (not a land/mana source).

4 Hollow One+4 Rootwalla+4 Vengevine. We have Bazaar, and need green creatures for Hogaak so its good.

3 Bloodghast+Dryad Arbor. Just a little bit more help for getting to the 3 G/B creatures that are needed to trigger Vengevine off of 2 Hogaaks.

Fetch mana base. We need to get our Forests out sometimes to speed up, if we want to, and dryad arbor is there so we've made this decision already. Double trigger on Bloodghast can sometimes be relevant after they get Haste.

Blue lands+Ancestral+Walk. We are already a fetch mana base with only really green cards.

Sideboard. This is most designed for a little bit of extra Dredge hate, and cards to fight BUG fish.

last edited by vaughnbros
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