How many abilities does a four mana creature need to have in order to be good? Seriously though this does some things, right? Dominates creature boards, smashes planeswalkers while still closing out the game, dodges all those tokens, etc. Turns off CoP: Green, which I know a lot of people have wanted to see restricted because it's become so dominant. Can this be a one-of in something, even without the "can't be countered" clause that usually makes green fatties like this one borderline playable?