I was so hyped for TPS since the mm restriction, but now iam just kind of bummed....This card is absolutely insane and should not have been printed like this. Way to cheap, way too powerful effect, but most importantly a very very boring effect.
However ofcourse there will be ways to play around it: It's time to play multiple Chain of vapors Maindeck I guess.

@aelien Or you could have your chain of vapor not matter because I run 4 of these in my deck (I'm a crazy person) and have 2 in play.

-Storm

Ray of Revelation. Nature’s Claim. Abrupt Decay. There’s probably better answers than a utility bounce spell.

@vaughnbros Storm is going to be a UBGW deck now to accommodate Ray of Revelation? News to me. Also, Decay is the same single spot removal that Chain is. I think this card will be extremely difficult for Storm to weather because in most decks running it (at least the ones that I'd build) they'd run a lot of other lock pieces (Thalia, Collector Oupe, Sanctum Prelate, Wastelands etc.) in addition to the Silences. I think there may bw more dark days for Storm on the horizon. That's my weather forecast.

-Storm

Tinker blightsteel is an option for DPS. A hatebear deck that runs multiples of this card would tend to be less threatening than the usual hatebear decks.

@full-rod said in [ELD] Deafening Silence:

Tinker blightsteel is an option for DPS. A hatebear deck that runs multiples of this card would tend to be less threatening than the usual hatebear decks.

Well I find that laughable. A hatebear deck running multiples of this card is going to be busted. And blightsteel? Elvish Reclaimer into Maze on their endstep finds that laughable too. As does Knight of the Reliquary. Is turn 1 Blightsteel still an issue? Sure. It is for any deck though. I also run 4 maindeck Containment Priest as a pre-emptive measure to blightsteel.

@full-rod said in [ELD] Deafening Silence:

Tinker blightsteel is an option for DPS. A hatebear deck that runs multiples of this card would tend to be less threatening than the usual hatebear decks.

I'm not sure how helpful that is, really. If you're on the draw (which is where this printing really hurts), Tinker still needs a turn to set up, during which they will likely play a sphere, rod, Containment Priest, etc. It seems nicer to me to just try to remove it although that's easier said than done too.

@stormanimagus I mean if you're gonna preemptively maindeck storm hate cards and laugh at their deck when you encounter them, that's your prerogative. I don't know how you'd consistently deal with xerox decks and other fair blue decks (which I'd guess you hate also) with that approach. Not every Storm pilot would want to warp their deck to deal with a fringe hatebear deck so I suggested a possible solution that, although not even close to being perfect, is simple and in line with their main game plan. And I know that hatebear pilots would just love for storm pilots to try and bounce every lock piece of theirs, since this distracts the storm pilots from their plan.

@craw_advantage I think it would be better than most of the other non-committal ways to deal with hatebear decks that play 4 copies of this and 4 copies of Containment Priest. We also have discard and bounce. I think if I cared very much about losing to such decks, I would play other color combinations like WUB, which allow the use of Mentor, Balance and Teferi. I would still avoid using spot removal that doesn't help us carry out our main plan though.

last edited by Full Rod

Maybe it's Pack Rat time again...

I see this primarily as a SB card - and that's coming from a Hatebears pilot. Of course it's great against Storm of various sorts, and although the effect is also good vs Xerox, your matchup as a the Hatebears pilot should already be pretty good against Xerox - especially against the Dreadhorde versions. However, the card simply doesn't do anything against Shops and Dredge. Against Dredge that's just a minor concern as the maindeck is already packed with cards that don't do much in that matchup, but you really just need to find one of your maindeck Yixlid Jailers/Containment Priests/Grafdigger's Cage to win game one against Dredge. But you simply can't afford to play too many dead cards against Shops - especially when they come without legs.

That said, I do think this deserves maindeck testing. I'll probably start by replacing some copies, or all, of Thalia, Guardian of Thraben with it.

last edited by Griselbrother
  • 77
    Posts
  • 5449
    Views