That assumes that you need a turn 1 kill for the deck to be good. You really don't...That's the advantage of the Prison-Shops component. You can win the game on the back of Spheres and Wasteland effects. Turn 1 Trinisphere with Wasteland effects remains very, very good. The deck does have to go through the process of adaptation as the metagame shifts to combat it and it becomes a known entity. I will have to do a write up about the Fastbond deck as this seems to be a misconception of the list. I will say that the data doesn't portray the deck as bad...It posted a reasonable metagame saturation of 12.5% with a plus-50% win rate. The records were polarized which suggests that several people who picked up the list did not understand some of the interactions. And from watching the games, I think people did miss things like Glacial Chasm enabling the combo kill.
As for Belcher, the only person that overreacted to that was you... Most people recognized that the sky wasn't falling, there was not reason to restrict Grim Monolith, and were happy that Belcher had it's day in the sun.