Echo of Eons for when you need a refill?

I didn't mention Academy or Wheel on purpose because they're restricted so not that reliable.

@serracollector I like the way you're thinking here. Hitting Eons while you're busy going off with Frantic Search seems like big money.

What's better, though:

  1. Using Brain Freeze so your engine is also your kill; or
  2. Using Frantic Search so your engine is not a terrible card all by itself?

ancient tomb/city of traitors are perhaps more reliable than hitting the academy if repeatedly casting frantic search is a plan.
Eons seems a bit of a problem with breach just because it clears the yard, but unlike the old will/twister interaction being able to refill the yard and keep going might make up for that.

I meant Echo more as the final key when your down to stuff you don't want to exile, or, if for some reason it stalls out. I wouldn't run more than 2. Wheel and Windfall, even tinker Jar/Bot as alternt win con are still viable. A one of Bazaar of Baghdad might even be good with Frantic Searches, Echo, and this new card. Essentially exiling your deck down to the perfect X cards then Echo, or just brain freeze as mentioned before.

This card is absolutely ridiculous, and somehow, an even better topdeck than Yawgmoth's Will at winning the grindy endgame. Even forgetting about all the combos, it's hard to imagine losing after casting this and 2-3 copies of whatever Time Walk or Ancestral Recall happens to be sitting in your graveyard.

last edited by evouga

So I have been playing with this card in Legacy and Vintage decks since it was spoiled. It is BONKERS! I have tried a bunch of different builds but this one is by far my favorite, though PO is fun as well.

Artifacts (22)
1 Black Lotus
1 Bolas's Citadel
2 Defense Grid
1 Lion's Eye Diamond
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
3 Mox Opal
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
2 Sensei's Divining Top
1 Sol Ring
1 Time Vault
2 Voltaic Key

Sorceries (15)
1 Demonic Tutor
4 Duress
1 Gitaxian Probe
1 Merchant Scroll
1 Mind's Desire
1 Ponder
1 Tendrils of Agony
1 Time Walk
1 Tinker
1 Wheel of Fortune
1 Windfall
1 Yawgmoth's Will

Lands (12)
1 Badlands
2 Bloodstained Mire
1 Island
2 Polluted Delta
1 Scalding Tarn
1 Swamp
1 Tolarian Academy
2 Underground Sea
1 Volcanic Island

Instants (7)
1 Ancestral Recall
1 Brain Freeze
1 Brainstorm
1 Entomb
1 Frantic Search
1 Mystical Tutor
1 Vampiric Tutor

Planeswalkers (1)
1 Narset, Parter of Veils

Enchantments (3)
3 Underworld Breach

There are so many ways to get through and win. I have a very strong feeling that this card gets restricted quickly.

Quest'?
Suspend cards like ancestral vision?

last edited by babau

@babau said in [TBD] Underworld Breach:

Suspend cards like ancestral vision?

Pretty sure these won't work.

if this did work with suspend cards, you would be using Wheel of Fate, not Ancestral Vision. also if this worked that way expect a ban in modern/legacy too

It doesn't. It has the same text as Snapcaster, in relevant part, and there are rulings explaining that you cannot pay a non existent cost.

@shojeel said in [TBD] Underworld Breach:

There are so many ways to get through and win. I have a very strong feeling that this card gets restricted quickly.

Even restricted, cats out of the bag now. It's like treasure cruise or mystic forge in that the effect on the format is now indelible.

There are going to be plenty of existing decks that now just have an option that will occasionally happen that allows them to timewalk 4 times for basically nothing.

@protoaddict I'm not sure mystic forge is a fair example. people don't put a bunch of sensei's top in their shop deck with only 1 mystic forge. agree with the main point, I think. this card is absurd, and does things even yawgwill doesn't.

I think forge is apt only because virtually any workshops deck can run it with no deck building consession other than picking its slot and occasionally just winning off the top deck.

I would say the same for this card. Almost any deck that can support it mana wise can include it and it becomes at the worst a regrowth, and at the best a card that lets you timewalk a whole bunch or refill off ancestrals. Thats without crafting a list around it.

This card is going to be extremely powerful in a control shell. If you play Dack Fayden then crack a fetch you have 3 cards in the yard. You can cast Ancestral Recall and Time Walk multiple times. you can just play into counter magic and replay the spells over and over again.

Time for Blue Elemental Blast to finally shine!

At 2 mana, Red instead of black and the ability to recur the same spell multiple times, it seems more playable than Yawg will in a number of decks and, of course, it’s unrestricted. However, it seems notably weaker against GY hate than Will as you need a much larger GY to do really broken things. How many Time Walks does one need to cast though?

The Sun Titan / Muldrotha synergy seems to be the route that would be most broken as you can keep it around for a while, and get it off an Oath or Dread Return. Get back some Black Loti + Time Walks to finish the game.

@vaughnbros The thing I find is the biggest difference between this and Will is that you really can't play delve spells in a deck with this, or it becomes irrelevant.

The only Delve spells I can think of you playing in this format are DDT and TC right? No one is running anglers out in vintage unless I missed a meeting.

Knowing that, I think it's perfectly reasonable to cut the 2 delve spells for 2 of these, since these can more than make up for the missing cards you would draw off them. I think I would rather have this and a demonic tutor in the yard to get the card I want than trying to get them with DDT, and would far rather be able to cast Ancestral 2+ times.

The stuff that gets hurt the most with this I think includes snapcaster, because you want your fuel in the yard, and Dredge, because if this becomes prominent then grave hate will become standard fair, maybe in the main deck.

How does the escape mechanic work with the stack here? If I have ancestral in the yard and I cast it then my opponent counters it, can I cast it again while the counter is on the stack?

last edited by moorebrother1
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