Thanks, and I probably characterized your view a bit harshly. I understood that you didn't think it was worth pursuing deeply because of a lack of enforcability which is likely not exactly what you intended, but you were hightlighting the largest problem and a historical lesson.
I agree that I presupposed an ideal MTG match that maybe has never existed, but in my mind, has been the goal of the rule set. And I'm not confident that we can make rules inside the actual judge administered rules to handle the technology.
What I would consider though, if as a community it became desirable to put technological limitations on ourselves so that we move toward "an ideal MTG match" (definition pending), is that the community comes out with guidelines on what is too far, what feels wrong, write those down and try to encourage and create a culture of that.
Here are the Mana Drain, there has always been a culture of respect to other members and providing reasoning behind what you say. That's not true at other forums, and when membership at TMD changes, reminders become necessary. At the beginning of competitive Magic, cheating was a part of the culture and Pikula and others spearheaded charges to change the culture. So MTG cultures can be changed and shaped to match what the community wants.
A guideline that I would start from would be something like "golf culture" where people remain silent during the swing, to include the set up, the execution, and a bit after. Once a MTG match has started, stop using outside information, the same as if you were in a tournament hall. Between, do whatever you want.
The problem with this is that goes nearly directly against Twitch tactics to monetize your stream, grow a community, grow a fanbase and so on. How can you interact with a Twitch chat like an entertaining streamer and also avoid listening to them?
If the Vintage community wants something like a removal of outside influence to happen, then I think it has to be a part of the culture of the Vintage community and can't be a codified ruleset as much of some guidelines and examples. And while TMD is the home of the Vintage community, I'm certain that there are a significant number of Vintage MTGO only players who don't come here - how would those people get bought in, or would the Vintage community always hamper itself?
However, we maybe happy with online Magic testing different skills, such as how strong (ELO-wise, I assume they're willing to help) is your network, how available are they when you play, how intelligent is your twitch chat and suggestions (which could be seen as: how well have you educated your twitch chat), how well organized is your information, do you maintain a significantly broad and deep collection of MTG reference materials, and how do you deal with information overload, which are all valid skills and interesting in their own right.