@vaughnbros said in New Companion Errata:

This makes all of them +1 card for 3 mana. So if it really was just about +1 card for 3 mana, then here you have it.

+1 card for 3 mana is Divination. Divination is not a playable card.

@necrogeist said in New Companion Errata:

it's difficult to tell whether the increase in mistakes in Vintage can be attributed to the failure to adequately test for Standard or simply to the push to increase Standard's power.

We know that historically for most cards to make it into the Vintage world, they have to be pushed because vintage already has all the pushed cards. This is not at all a matter of them pushing because the power level on many of these cards is moderate in standard. Mystic forge was never going to be a power house in standard, and the cards that are strong in standard almost never transition to eternal formats.

The issue is that they are not pushing power so much as they are pushing mechanics in new directions. Companion was very much a new mechanic that did not have any real parallels in magic. Planeswalkers with enchantment like statics was very much a new mechanic. Even cards that are problematic elsewhere like once upon a time were new mechanics. That is not to say they are not also pushed in power, but there were not a lot of if any comparable cards to compare them too.

Have a look at the rehashed old mechanics. We don't have any cards that are issues because of cycling, because they know some of the upper and lower limits of that. Amass was a fancy token generator, plenty of cards that do that.

I'll use the development example again. I have a line of copy in my webpage. I want to change the color of it. I know from experience that there are only so many things that can wrong, so I do not need extensive testing to make sure it works everywhere, as I can with a high degree of confidence be sure it will.

Same example, but instead of a color change I want to make the line of copy display color dynamically, by using javascript to detect the users device and then swapping out the element. There are any number of things that can go wrong in this example, and it would require more testing. Even if i have ever done this before I know because I have never done it before. To the end user the result is the same though.

It behooves me as someone who makes a product to undertake the proper amount to testing I need to take to make sure that product is supported on all the other platforms that my company supports. If you think about the various official and sanctions formats of magic, those are in effect the companies platforms. Shouldn't it behoove them to either drop support for the format that they are not properly supporting anyway, or to test for it at a rudimentary level?

@protoaddict said in New Companion Errata:

I mean, if you plot a chart of the admitted mistakes, bannings and restrictions and errata they have had over the past few years, and put it against a chart of the increase in releases the game has had, it's pretty much a direct correlation.

Ok, that's an interesting question so I looked into it.

Here's a plot total unique card printings over time, along with the cumulative number of cards that have been banned or restricted in Standard (or whatever the Standard-equivalent format was at the time):

0_1591130499597_restricted.png

The rate of new printings has been slowly increasing throughout the game's history. Despite this, the rate of Standard restrictions plummeted to nearly zero, until something went wrong starting in 2017.

I manually scraped the restriction data from the MTG wiki timeline. Tabulating the number of new printings over time was surprisingly annoying; I wrote a script to compute this using the Scryfall API.

last edited by evouga

@boerma

Divination is a great card when your hand is empty at the end of the game.

@evouga This is a good analysis. I would actually argue the metric to track is not number of cards over time in total (unless I am misinterpreting this) but rather new cards released per year, or perhaps product releases per year.

The reason I say that is because first and foremost, cards that are designed already do not necessarily make the design process more taxing. When they designed the 275ish cards in Ikoria the fact that alpha exists probably did not affect the level of effort.

The thing about the graph you put together is that there are MANY years where there were 0 B&Rs but you maintain the level they are at. It's not about current sum total but rather the difference year to year in how many they have had to make.

My contention of course is that the more new products (not just sets) they try to release, the more mistakes they are making disproportionately to when we had a fairly static 4 sets + maybe a commander release a year. Size of the sets probably also factors in as designing Ikoria with a partner Commander release was well more taxing than designing just a stand alone, but there are any number of ways to shake out the metric.

@boerma said in New Companion Errata:

+1 card for 3 mana is Divination. Divination is not a playable card.

if you could give up a sideboard slot for a once per game ability to pay 3 mana at sorcery speed to draw a random card, would you?

@blindtherapy said in New Companion Errata:

@boerma said in New Companion Errata:

+1 card for 3 mana is Divination. Divination is not a playable card.

if you could give up a sideboard slot for a once per game ability to pay 3 mana at sorcery speed to draw a random card, would you?

Not if people still play dredge. Keep in mind you’re also giving up Mentor and/or Tinker.

last edited by Guest

@desolutionist said in New Companion Errata:

Not if people still play dredge. Keep in mind you’re also giving up Mentor and/or Tinker.

i was talking about companion as a mechanic, not lurrus and its restrictions specifically. is your 15th sideboard slot worth more or less than being able to pay 3 once a game to draw a card? i think so, if it was drawing a random card from your vintage deck. if that card is a 3-5CMC creature and your deck has constraints, that may change the answer. but i think for the generic form of the question the answer is yes, but likely not for the specific questions.

Against dredge putting a card back in your hand might not be a bad thing in some board states. Especially since dredge can't deal with lands and once they're out of disruption they're generally spent and all in on their combo. If you can force a board state where no player has any action/graveyard, but you have a companion, then a Luttri could be decent.

last edited by John Cox

@blindtherapy said in New Companion Errata:

is your 15th sideboard slot worth more or less than being able to pay 3 once a game to draw a card? i think so, if it was drawing a random card from your vintage deck. if that card is a 3-5CMC creature and your deck has constraints, that may change the answer. but i think for the generic form of the question the answer is yes, but likely not for the specific questions.

The answer to this will trend more and more towards yes as more companions or frankly other cards on this nature get printed. Imagine if it is viable combo piece or something. Would you pay 3 mana to get a bad fireball out of your sideboard once per game? If you have infinite mana you certainly would.

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