The main issue of course is that a 4/4 is a nontrivial threat that you must be prepared to remove or race if you're going to run this card. Even in Oath where Swan Song is marginally playable, gifting the opponent a 4/4 is not something to do lightly.

Against wide creature-based strategies like Dredge, Survival, Shops, Hatebears, etc, Angelic Ascension is counterproductive, and against blue decks, the flexibility of being able to hit both Mentor and Narset is nice, but giving the opponent a 4/4 is still a real problem, and Pyroblast is able to hit almost anything you'd want to exile with Ascension (with Mentor a notable exception).

Note that you can exile your own creature or planeswalker during the opponent's turn to generate a surprise blocker and accelerate your own clock---surely a niche use, but something to keep in mind.

last edited by evouga

I honestly see that as it's main use. Exiling a Token off young Peezy/Mentor to make a 4/4 flyer at instant speed, while making a token is some good, or exiling that Planeswalker they are attacking and get a 4/4 blocker to boot. The fact it can remove opponents walkers/dudes seems the flexible part.

I can totally see playing some token generator and turning those into 4/4 flyers. Is this good in Vintage, probably not but it is fun.

It's definitely playable. That doesn't mean it will or should be played but it has multiple modes at a low CMC all of which are moderate to high impact. It's similar to cheaper Beast Within with few more restrictions on targeting but with the upside that when you use it on your own permanent (in resp to removal perhaps) you get a much better threat. I've won many games with the end of turn Beast token.

This is kind of a stretch, but there are already-playable cards you might be running that significantly reduce the drawback here. I like the idea of a U/W control deck that has 4 Repeal using this card as both a removal spell and potential threat. Other cards like Ensnaring Bridge or Engineered Explosives come to mind, though once you start 2 for 1'ing yourself the card looks pretty anemic next to a Lightning Bolt. White is already so good at removing creatures that you'd need to be REALLY concerned about Planeswalkers to even start thinking about this card.

I think the best home would be in Oath of Druids which is uniquely soft to planeswalkers compared to decks that can run creatures. That's where I would run Beast Within, which serves so many purposes. By and large, I'd consider this card in upgrade in that slot.

This is another version of Ensoul Artifact but with a harder prerequisite.

@brianpk80 said in [M21] Angelic Ascension:

I think the best home would be in Oath of Druids which is uniquely soft to planeswalkers compared to decks that can run creatures. That's where I would run Beast Within, which serves so many purposes. By and large, I'd consider this card in upgrade in that slot.

Honestly, Oath is what made me give this card a second look.
The fact that it’s 2cmc and not 3cmc like BW makes a difference. At least in my list.

@maximumcdawg

How so?

They seem very different to me.

Regarding this card, bear in mind, no one would play a card called Fire that deals 2 damage to up to two targets nor would they play a card that calls Ice that taps a permanent and draws a card. But Fire/Ice is a longtime player in the format because of its versatility.

This card here is similar by having multiple modes and additional ones are added when piloting Oath of Druids, those being specifically "trigger Oath of Druids" and "turn imperiled Dack into Angel that protects me from the Spirit tokens I had to create."

The extra modes are what made Beast Within an MVP in Oath of Druids while I probably wouldn't run it in any other deck. This card is an upgrade in several respects (particularly CMC) but not without a few factors working against it. I think overall, it's better.

In particular,

  • any Oath deck is definitely running green, but may not be able to reliably generate white mana. Even in decks running Sun Titan and a fetchable Tundra in addition to the Orchards, the Tundra competes with other color priorities (red, green).
  • Beast Within can hit artifacts, enchantments, and lands. This gives you an out in circumstances that may otherwise be very awkward (surprise Leyline of Sanctity out of the opponent's sideboard, a Grafdigger's Cage or Sorcerer's Spyglass you need gone, Karakas when you are running a Legendary Oath package, an opponent's Oath in the mirror when you have lost Orchard superiority, etc).
  • Beast Within can get rid of your own Oath, in the occasional and very awkward situations that it has started doing more harm than good.
  • The beast is smaller and doesn't fly.

I was looking at this card more as a counterspell versuses removal, where I can turn my Mentor/Delver/Pyro into a equal threat when they go to kill it. With the side ability of removing a Tinker Bot to give you an extra turn or 2, or removing a narset/leo so you can draw cards again.

I thought Beast Within's main selling point is that it can pretty much always create a token. This can only create a token when there is already a creature in play, or there is a planeswalker in play. That seems like a pretty big limitation to me for an oath deck.

Using it on your own cards doesn't seem great either. I mean, I guess if a creature/PWer is going to be killed anyway, you can get a 2 mana 4/4 flier out of the deal. There are certainly better ways to get a value creature into play.

Using it against your opponent also seems underwhelming because leaving a leftover 4/4 flier is not a negligible threat. That can win in combat against many of Vintage's creatures, and is a significant threat to your life total / planeswalkers. There are certainly better removal.

I mean, if you are looking for a card that does all of these things, then sure it is an option, but I think you'd have be pretty tight on deck space to consider this. This is not much more than a niche Singleton.

@vaughnbros I think against the big threats in vintage I would rather have this. Also, this gets rid Blightsteel. Beast within doesn't.

last edited by John Cox

@brianpk80 I think the normal use case for this card will be on your own creatures. Getting a 4/4 flier for 2 mana is really good, probably at least as good as a 5/5 non-flier for the same. But, having an artifact is easier than having a creature in Vintage, hence the prerequisite is harder.

It's got other modes too, of course. It's a counterspell of sorts too, so you have that extra mode. But if you use that mode you're not beating face. In a pinch, it's removal, but it's removal that probably puts you on a three turn clock, so not great. I like the card in general.

All good points, everyone.

If the card cost 2W, Beast Within would be better in most scenarios but the cost reduction is enormous in practice making it something I'll have to test in Oath of Druids decks that use white.

@brianpk80 MH1 printed exactly that - a 2W Beast within

@thewhitedragon69 yeah, the cmc is still 3.
And doesnt exile. Huge difference.

last edited by Ten-Ten

@ten-ten Yeah, but I'd rather play generous gift over angelic ascension when I'm against oath any day. A lot of decks are basically creatureless (oath, doomsday, PO storm) and this can still hit their time vault, necropotence, oath, etc., or turn your own land into a beater as a snap finisher. AA can't do any of that.

As removal, you are more able to defend against a 3/3 bear than a 4/4 flyer.

Using AA on yourself for a 4/4 flyer is basically 2-for-1ing yourself or requires some set up - which means costing 2 is less relevant. If you are trying to mutate a pyromancer token, you are netting 3 power and also likely have 3 mana. Most importantly, you need the pyromancer and a token in play. Making an elephant out of an off-color mox or a land when you've already hit your max curve is better imho. In almost all cases as a "counterspell" to get value out of a doomed PW or creature, I'd pretty much always just rather flusterstorm or something that actually saves said target.

  • 21
    Posts
  • 3304
    Views