@80percentbuffoon I run U/G in legacy and G/B in Modern. I like G/B just used stinger in place of agent, and it was great there. I could try a more counter-heavy approach with FoW/Daze and just run 12 infectors (with the inkmoths). The issue with bolt is that they don't just bolt willy nilly that I can counter with invigorate. They take the 1 infect-damage all day long and bolt in response to the invigorate when I try to kill them in one turn. Only my G/B builds seem to do well vs Jeskai. U/G runs into the issues of no creatures with protection and making pyroblast a good card vs me.
Bolt/Plow are still big removal spells, but now decay and trophy are also issues. Even FoV can now pick off a pumped inkmoth. Pyroblast is still a problem, as it kills 33% of my infect creatures in U/G builds.
Running Oko myself seems really bad. That's a slow control card and damage from 3/3s doesn't complement infect at all.
The Allousaurus Shepard might be a decent card to try now to make green infectors uncounterable - but that's basically elf (which I also want to drop turn 1) or viridian corruptor, which is slow.