I played a few leagues with the deck with cursecatcher, and it was quite bad. On board tricks are a lot less effective than tricks in your hand. My plan with vial was to always be holding up mana for counterspells or wastelanding them to tax their mana. I went really heavy on counterspells under the idea that true name would win every fair matchup. I think with all the counterspells, combo is the best matchup, making rod a lot less necessary. Energy flux and skydiver are huge wins vs shops as well, and with a deck full of basic islands and forces, you generally get to cast your spells. During the challenge, I stole multiple huge stonecoils in multiple different games.
In my experience, the lords are by far the weakest part of the deck. Skydiver answers both of the cards out of shops that race you, ballista and stonecoil, and helps with the mana denial plan of 5 wasteland effects and dazes and flusters. True name is practically the only card that matters vs fair decks, and I generally mull to cavern + true name in the matchup. Silvergil is a decent cantrip, but the 8 lords are mostly just filler.