[EMN] Spell Queller



  • Lingering Souls would be the #1 reason to look at spirits, imo



  • @wappla said:

    Lingering Souls would be the #1 reason to look at spirits, imo

    Don't forget Kataki, War's Maybe Playable.



  • I've been testing Spirit Tribal and I must say it feels like a better Merfolk deck. Your guys have Flying, which might as well be Islandwalk. They can easily gain Hexproof (Drogskol Captain and Rattlechains), and have Spell Queller and Mausoleum Wanderer for counter magic beats, and Spirit of the Labyrinth for disruption. The board gives you a plethora of disruption Spirits for the matchups across the board.



  • I've been playing a couple in an updated version of sylvan mentor and I like them quite a bit



  • @msg67183 said:

    I've been testing Spirit Tribal and I must say it feels like a better Merfolk deck. Your guys have Flying, which might as well be Islandwalk. They can easily gain Hexproof (Drogskol Captain and Rattlechains), and have Spell Queller and Mausoleum Wanderer for counter magic beats, and Spirit of the Labyrinth for disruption. The board gives you a plethora of disruption Spirits for the matchups across the board.

    Does the lack of 2cc lords hurt the deck too much?



  • If you comibne this card with Cavern you get an uncounterable counter-spell.

    The card seems playable to me.



  • @Princess_Power build your own cancel now with added last word text.



  • @MaximumCDawg said:

    @msg67183 said:

    I've been testing Spirit Tribal and I must say it feels like a better Merfolk deck. Your guys have Flying, which might as well be Islandwalk. They can easily gain Hexproof (Drogskol Captain and Rattlechains), and have Spell Queller and Mausoleum Wanderer for counter magic beats, and Spirit of the Labyrinth for disruption. The board gives you a plethora of disruption Spirits for the matchups across the board.

    Does the lack of 2cc lords hurt the deck too much?

    Well the deck originally started out as a deck similar to Merfolk, but I wanted a larger Manabase with full Power so I made some alterations and came up with this:

    Avacyn's Spirits

    4 Flooded Strand
    4 Tundra
    2 Cavern of Souls
    2 Island
    1 Plains
    1 Karakas
    1 Polluted Delta
    1 Scalding Tarn
    Tolarian Academy
    Black Lotus
    Mana Crypt
    Sol Ring
    Mox Sapphire
    Mox Jet
    Mox Emerald
    Mox Ruby
    Mox Pearl

    4 Rattlechains
    4 Spirit of the Labyrinth
    4 Spell Queller
    2 Vendilion Clique
    2 Archangel Avacyn

    4 Force of Will
    4 Mental Misstep
    4 Unsubstantiate

    Ancestral Recall
    Dig Through Time
    Time Walk
    2 Sensei's Divining Top

    3 Moat

    Sideboard:

    3 Containment Priest
    3 Wall of Reverence
    3 Swords to Plowshares
    2 Rest in Peace
    2 Eidolon of Rhetoric
    2 Grafdigger's Cage

    Avacyn is pretty nuts against creatures and board wipes, but even as a Flash Finisher she's pretty solid. Her wrath ability is pretty solid against Mentor and other creature decks as well.

    Clique is just a solid card, and we all know how evil it can be when combined with Spirit of the Labyrinth and/or Karakas.

    You all might be looking at the list and scratching your head about Wall of Reverence. Well for starters it has 6 Toughness, so it blocks Reality Smashers all damn day. The life gain is pretty strong against creature matchups, while I admit is bot the primary reason its in there.

    All in all the deck has been pretty strong for me, hopefully you can take it for a test drive and let me know how it feels for you.



  • I went 3-1 in the MTGO Daily last night with 4 Spell Queller main deck. After lucksacking the bye, I lost to Oath (both games to opening Lotus - one was mull to 6, Lotus, Mox, Land, Burning Wish, Show & Tell, Emrakul), then beat Grixis Pyromancer, and another Oath.

    The deck is still raw, but venomous:

    [20 Lands]
    4 Cavern of Souls
    3 Marsh Flats
    3 Flooded Strand
    3 Tundra
    2 Scrubland
    1 Plains
    1 Karakas
    1 Strip Mine
    2 Wasteland

    [8 Fast Mana]
    1 Black Lotus
    1 Mana Crypt
    1 Mox Emerald
    1 Mox Jet
    1 Mox Pearl
    1 Mox Ruby
    1 Mox Sapphire
    1 Sol Ring

    [24 Creatures - all but Confidants are disruptive]
    3 Thalia, Guardian of Thraben
    3 Containment Priest
    3 Meddling Mage
    3 Spirit of the Labyrinth
    1 Ethersworn Canonist
    4 Dark Confidant (only Black card)
    2 Eldrazi Displacer (probably should be 3, nice mana sink)
    4 Spell Queller
    1 Aven Mindcensor

    [8 Other Spells]
    1 Ancestral Recall
    1 Time Walk
    1 Chalice of the Void
    3 Mental Misstep
    1 Path to Exile
    1 Umezawa's Jitte

    Sideboard
    4 Stony Silence - since the deck is weak against t.1 combo plays, but I'm working on a FoW alternative in this slot
    4 Ghostly Prison - for Eldrazi/Shops where I think this deck has a bad matchup (probably bad inclusion)
    2 Kataki, War's Wage
    1 Spirit of the Labyrinth
    1 Mindbreak Trap
    1 Path to Exile
    1 Nihil Spellbomb
    1 Umezawa's Jitte

    Spell Queller was the bee's knees in several practice games beforehand. I particularly enjoyed one scenario where I had three creatures in play, he cast Supreme Verdict (game 1) and I responded with Queller (exiles) for the easy blowout.



  • @BazaarOfBaghdad
    Congratz on the nice finish! Meddling Mage is ridiculously strong right now as most blue decks revolve around either Mentor or Pyromancer. It is a safe bet to name them if you see a Gitaxian Probe, Preordain or a Flooded Strand from them.
    I have had great success with Phyrexian Revoker too, as it takes care of a Dack, a flipped Vryn and other often seen plays right now.
    I have gone a bit different route right now to fight Storm with a card that have great impact against pretty much all blue decks: Eidolon of the Great Reveal. It seems like a nonbo, but it always hurts them more than it hurts you.
    For reference here is my list: (sorry, I don't hope you see this as my trying to steal your thunder)

    Lands:
    4 Cavern of Souls
    4 Ancient Ziggurat (very nice addition which really helps)
    4 Mana Confluence
    3 City of Brass
    4 Wasteland
    1 Ghost Quarter
    1 Strip Mine

    Mana accelerants:
    5 Mox/Lotus (Dropped the Emerald as I run no green creatures)
    4 Simian Spirit Guide (which are also Spirits - more often relevant than one should think)

    Spirits:
    3 Spirit of the Labyrinth (power level declining. Especially Dack is more and more making it a liability)
    3 Eidolon of the Great Reveal (very strong against all blue and storm. Very important also late game, where they cannot stabilize and rebuild even their basics without killing themselves)
    3 Eidolon of Rhetoric
    3 Spell Quellers (I originally ran some Kira, Great Glass-Spinner but removal often isn't a problem)

    Humans: (yep, they find their way into most of my decks ;) )
    4 Thalia, Guardian of Thraben
    3 Dark Confidant
    3 Meddling Mage (run them! You will not regret it)
    3 Banisher Priest
    3 Scab-Clan Berserker

    Off-Cavern:
    Phyrexian Revoker (Planeswalkers and pesky artifacts with activations. I rarely use them against moxen)

    Sideboard:
    3 Containment Priest (Oath is practically gone, same with Dredge, so I see less and less reason to run them main)
    3 Serene Master
    3 Intrepid Hero (reusable anti Eldrazi tech)
    3 Leonin Relic-Warder
    3 Izzet Staticaster

    I don't see any Eldrazi at all online evenings in Europe, so I haven't been able to test against them, but with 3 Serene and 3 Intrepid, I hope I'll be fine.



  • 3 misstep, 2 fluster, 2 drain, 3 quelled, 4 fow is very good Imo.



  • I had another 4x Spell Queller 3-1 result in the Daily, this time in conjunction with SFM. Those two have a lot of nice synergy. This was the most draw-go deck I've ever played, but it still put on a ton of pressure between the 11 Flash creatures (counting SFM's Batterskull propensities).


 

WAF/WHF

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