Deck Discussion: Burning Tendrils

I've tried dark petition as a wish target (not a great idea...) and as a two of in the maindeck of a list that wasn't playing FoW. I wasn't able to come up with anything that felt like it really improved on what the deck was doing but it certainly seems like a card that could help. This is where I feel like I need more input from seasoned vintage players who actually know what they are doing.

Burning Wish is amazing. Easily my favourite Vintage card of all time.

That said, this shell is definitely not suited to the metagame. Is it possible to slow it down to more of a TPS-like game? It would open up options like running light control elements like Treasure Cruise as Wish targets, and possibly open up Tinker->BSC as an alt win.

Just throwing stuff against the wall here!

I love me some Burning Tendrils. That said, this deck is either;
A) a storm deck with awful Oath cards jammed in.
B) an Oath deck with awful Storm cards jammed in.

Myself and Jimmy McCarthy split a Team Serious tournament in early 2015 both playing the deck, but other than that it hasn't made huge waves. I can tell you that Petition storm is generally a more stable deck.

Think ofnit thisnway. Burning Wish into Yawgmoth's Will costs 3BR, which is super awkward. Dark Petition into the same costs 3BB, with the upsided benefit of Demonic/Vampiric/Mystical Tutor or naturally drawing Yawgmoth's Will.

I think the point of this deck is to play as storm and be advantageous against blue, but run oath to have another angle against shops. Also you absolutely don't care about grave hate, which is usually good against TPS. So idea of this deck is good. But yes, there are some consistency issues.

This is by far the best storm oath hybrid approach I can think of:

Take the standard dark petition storm list Efro plays:

-1 Mind's Desire (hard to cast sometimes)
-1 Defense Grid (bad against shops)
-2 Cabal Therapy (bad against shops)
-1 Wheel of fortune (don't need to play red and draw 7s are just bad anyways)
-1 Cabal Ritual (worst ritual effect in the deck)

+4 Oath
+2 Griselbrand

-4 of a combination of fetches/duals (cut the red completely, no need for it without wheel)
+4 Forbidden Orchard

This change significantly shores up your shops matchup, without weakening your other matchups too much.

Match-ups aside, what you give up is the consistency of a regular storm deck - Sometimes you'll have Griselbrand in your opener, sometimes you'll have oath but orchard and vice versa.

The cool thing about this deck is that you can hardcast Griselbrand very easily, so it's almost like Bargain #2 and 3. It's a ton of fun and creates blowout game states, but is a bit too swingy for my taste to play at a high stake tournament.

Great thread! I have an updated list that I played with some success since last summer, which I never got around to posting because Dark Petition Storm erupted as the justifiably default Storm option.

That said, here it is:

Burning Tendrils, August 2015 (when last updated)

4 Defense Grid
1 Brainstorm
1 Ancestral Recall
1 Time Walk

2 Hurkyl's Recall

1 Timetwister
1 Windfall
1 Wheel of Fortune
1 Memory Jar
1 Tinker

1 Necropotence
1 Mind's Desire
1 Yawgmoth's Bargain

1 Vampiric Tutor
1 Demonic Tutor
4 Burning Wish

4 Oath of Druids
2 Griselbrand

Mana Sources
4 Dark Ritual
1 Black Lotus
1 Lotus Petal
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Mana Crypt
1 Sol Ring
1 Mana Vault
1 Lion's Eye Diamond
2 Mox Opal
2 Chrome Mox

1 Tolarian Academy
4 Mana Confluence
2 City of Brass
1 Gemstone Mine
4 Forbidden Orchard

Sideboard (15)
1 Yawgmoth’s Will
1 Tendrils of Agony
1 Show and Tell
1 Balance
1 Diminishing Returns
1 Shattering Spree
1 Void Snare
1 Laboratory Maniac
2 Hurkyl’s Recall
3 Ancient Tomb
1 Nature's Claim
1 City of Solitude

Defense Grid is the nuts because all of the control decks use countermagic that doesn't counter it: Misstep, Fluster, Pyroblast, etc.

The plans against Workshop and Dredge are rock solid.

This deck is soft, however, to DPS. DPS's disrupting is better against you than your disrupting (mostly the Grid package) is against them.

last edited by Smmenen

@Soly It absolutely feels like both of those things from time to time. It's got some topdecks that are pretty amusingly bad. I agree with the general sentiment that dark petition storm is just a better deck, I just don't enjoy playing it nearly as much.

@hankzhong I have yet to try a DPS and oath hybrid. I'd be very concerned about getting into sticky situations with the oaths without things like memory's journey or gaea's blessing in the deck. I've found that to be an unfortunate necessity when burning wish is gone. I think @Smennen played something like that in the VSL this past season so I'll have to go back and check that out a little closer.

@Smennen Thank you for the updated list. Is city of solitude serving mostly as a fifth defense grid? I'm a big fan of your content so please keep doing what you do!

@Smennen Thank you for the updated list. Is city of solitude serving mostly as a fifth defense grid? I'm a big fan of your content so please keep doing what you do!

Thank you!

Yes, City of Solitude was serving as mostly a 5th, and more encompassing Defense Grid.

I also like City of Solitude because it's a card that can be imprinted on a Chrome Mox, unlike Defense Grid. It's also more difficult to remove, since targeted artifact removal like Ancient Grudge can't deal with it.

It produced a number of hilarious game states on Magic Online where my opponent resolved Consecrated Sphinx, but City of Solitude prevented them from stopping me even while massively outdrawing me.

How does this deck adapt to the changing metegame? Steve you mentioned the build you posted was soft to DPS. I anticipate a slight surge in Storm variants because of Workshop decks being in flux. What changes do you propose to help shore up that matchup?

Along the lines of what @hankzhong said, isn't this deck just better without burning wish? It makes comboing faster and more consistent, and frees up enough space in the board to have a good shops matchup while not ignoring stuff like dredge.

I mean, adding oath to combat shops is still a great tactic. In a meta defined by shops and mentor-control, a deck like storm that already has a good control matchup, if it could be tweaked to have a better shops matchup, could be a real force.

last edited by mmcgeach
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