Thing in the Ice feat. Scab-Clan Berserker



  • @wappla TITI is a temporary reprieve from most threats since your opponent will usually just recast them. I don't think you can flip TITI and just win unless you have a Time Walk for another turn. Making your opponent recast their Thought-Knot Seers and Reality Smashers is not a problem especially for TKS since they'll get another card from your hand. If you're really confident you don't need the removal, go right ahead and play without it; but I am not.



  • You've done an excellent job explaining why Young Pyromancer and Monastery Mentor are superior win conditions and defensive creatures.



  • @Water0 thank you for the write-up. I know it takes a long time to write thoughtful postslike this. This sort of post, and the subsequrnt discussion, is often the basis for moving the format forward.



  • @Water0 Welcome to TMD and thank you for taking the time to do a write up. You might want to consider Path to Exile in place of Swords to Plowshares...In similar builds, I have found the life gain from Swords to be relevant when trying to close out the game with SCB and Bolt.



  • @ChubbyRain I have some on the sideboard. Would you say replace as many Swords as possible with Paths, go Path main Swords side, or just go 4 Paths and play no Swords at all?



  • @Water0 In your testing going forward, I would keep a log - every time you draw Swords, note whether it would be better as Path and go from there. I think it will probably end up being Path but I haven't done enough testing with your list specifically.



  • Have you considered black over white? Baleful strix is pretty good with TiTi and dismember/snuff out are fine replacements for the white hard removal. Having access to cabal therapy, dt, vt, yawgs, and maybe tendrils seems pretty reasonable



  • @ChubbyRain Honestly, I'm not even sure giving them a basic land really matters (assuming they can even get one). The opponent's life total is definitely something that I don't want going up, so I think I can reasonably safely replace Swords with Path. I will do more testing and keep notes.



  • im a little surprised you couldnt find room for a 1 of fire//ice its quite strong in this type of shell. imo



  • I'd switch the rav traps out for rest in peace, Rip is simply the best cars for the job and once you rav trap they know to play around it and the card becomes much worse. Rav trap also doesn't help you if they sac tokens to either therapy or dread return. Also a fair amount of dredge decks are either on force or unmask, which do a lot of damage to rav trap as a viable card. If you are looking for that type of hiccup effect I'd recommend tormod's crypts as it costs zero, does the same thing as rav trap, but doesnt have any conditions behind it.



  • I really like the list, but I think Dack Fayden should be a 2 of somewhere in that 75, if not maindeck.


  • TMD Supporter

    @The-Atog-Lord I second this. It takes a lot more work and it's a lot more beneficial to the community to make a post like this, as opposed to just leaving snide comments.



  • @BusOfTheUndead Like I said in the post, I'm playing Ravenous Trap because it gets around the standard anti-hate cards like Chain of Vapor, Nature's Claim, Wispmare, etc. They know about Tormod's Crypt and will play around it; they won't know about Ravenous Trap until it's too late.

    @Serracollector I like Dack a lot, but I'm really not sure what to cut to fit him in especially after I trimmed to get Swords/Path in the main deck.



  • @Water0 said:

    @BusOfTheUndead Like I said in the post, I'm playing Ravenous Trap because it gets around the standard anti-hate cards like Chain of Vapor, Nature's Claim, Wispmare, etc. They know about Tormod's Crypt and will play around it; they won't know about Ravenous Trap until it's too late.

    Iam behind that. Each of those cards are a fine choice, but i like Ravenous trap for it beeing relatively hard to interact with for a dredge deck that packs a ton of enchantement and atrifact removal in the board (and even main)



  • I updated the OP with the current list I'm running. I was trying out Balance for a bit, and it seemed great in several spots; but it never quite got there for me. I may try it out again, but I'd shaved a land for it which I regret. Back up to 15 which seems to be the sweet spot.

    I went down on a Gush since it felt kinda weird at times having 2, but 4 may be the correct amount.

    Also squeezed a Dack into the list which has felt great so far. I've been happy even just using the +1.


 

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