TNT : My New Favorite Deck



  • i dont know what this deck is trying to do.
    but it looks sufficiently broken that i am in full support of doing it.
    also have you considered casting seedtime? i mean who doesnt like green timewalk.
    people always be casting blue cards on my turn in this format

    also sex monkey in the og list. i approve.
    also mox monkey. fun times

    is there a world where you can play sad robot for value?
    or veteran explorer and some basics?
    dryad arbor is in fact a creature and a land.
    is there any reason to play a big dumb idiot like like boneyard wurm/splinter fright/ghoultree?
    what about grenzo dungeon warden for some faster recursion than genesis.
    keeper of the dead seems like he would be good in a creature mirror. tho it might not be better then just a FTK.
    is signal the clans worth considering? a red green creature tutor thats slightly worse than the actual copy of survival.
    scavenging ooze.
    big game hunter seems like a pretty good guy to discard and kill a thotnot.
    farie macabre for the classic anti graveyard?
    eternal witness?

    creature that becomes a creature in your graveyard+phage? im sure theres more then 1 floating around.

    k im out of ideas that are on top of my head now.



  • Looks like a sweet deck to take for a whirl - and probably a perfect home for the new Kaladesh Skysovreign card. While it doesn't take down Thoughtknot Seers like FTK does, it will help control the board against smaller creatures. Maybe over one of the Razormanes?


  • TMD Supporter

    @desolutionist If you ever see me in the open play area and want to test against underpowered hatebears, I am down. I love this deck.

    Wurmcoil vs Hatebears is nail-in-coffin-level good.

    One thing I would be particularly worried about is the combination of Rest in Peace and Leonin Arbiter/Suppression Field, if your main target is a future Hatebear-rich meta. I currently have two slots in the SB I've been looking for something to fill and RiP fits quite nicely. Maybe something like Sylvok Replica in the SB? Can be searched with Survival and Welded back once a RiP is down.

    Also, Containment Priest is a bummer too.



  • I have been waiting almost 15 years for this deck to make a comeback. Wonder and Anger are still very powerful cards. I always wondered why just them 2 cards havent been usd in these Jeskai Mentor/Pyro lists running 4 dacks. Trike should definitely be in these lists and I personally would run at least 2 Reclamation Sage maindeck for Graveyard hate. Genesis is probably to slow. Also I think Dr. Shaman should be an auto 3-4 of in this type of list.


  • TMD Supporter

    @Serracollector said:

    I have been waiting almost 15 years for this deck to make a comeback. Wonder and Anger are still very powerful cards. I always wondered why just them 2 cards havent been usd in these Jeskai Mentor/Pyro lists running 4 dacks. Trike should definitely be in these lists and I personally would run at least 2 Reclamation Sage maindeck for Graveyard hate. Genesis is probably to slow. Also I think Dr. Shaman should be an auto 3-4 of in this type of list.

    Echoing this! Haven't been this excited about a deck in a long time!



  • TNT holds a special place in my heart because it was the first vintage deck I ever brought to a tournament! I tried making this deck work a few months ago, and couldn't get it off the ground ... but I hope you have better luck than I did.

    A few old-guard players have mentioned Anger for the deck, but I want to make sure it isn't missed what Anger does for this list - while it looks like Anger only buys you one extra turn, it can actually buy you two. Pretty often Survival->Anger is the "plan A" for this deck, with Workshop as the backup.

    With Survival of the Fittest and any creature in hand, you can pay GGGR to:

    G => discard [any creature] for Anger,
    G => discard Anger for [giant dude],
    G => discard [giant dude] for Goblin Welder,
    R => play Goblin Welder with haste, immediately activated it to weld in [giant dude] with haste and attack.

    it only costs GGR if you have a piece in hand, and it's very realistic to pull off the turn after you play Survival. I like attacking with a turn 2/turn 3 Sundering Titan or Myr Battlesphere myself, but Wurmcoil Engine is no slouch. Remember that the next turn, you have active Welder along with your giant creature. Of course, Anger can be vulnerable to Strip effects and grave hate, which are both more common now than they used to be.



  • There's a list, maybe called 'Apple Jacks'? Idk. It was like this, but also fueled by Orcish Lumberjacks.

    I tried it out with a white splash, since it seems to offer more vs combo, dredge and control than just TW/AR does.

    Both Thalias were pretty good in there and you could survival for pretty hateful stuff in white.



  • Such a shame that Kiki Jiki costs trips red, and is probably unplayable in this as a result, this is the sort of list that could abuse it beyond belief if it could ever be cast.

    VERY happy to see you kept a copy of artifact mutation in your board, I always thought it was the forgotten piece of artifact hate.



  • I love me some SotF decks. Apple Jacks was always fun, but high variance. My biggest concern with any SotF decks is how they perform in the absence of the flagship card. This is clearly a different deck that Apple Jacks, which was critically dependant on SotF, but it's still close enough that I wonder how the deck functions without it. There are no interaction spells and no other source of card advantage so do you have to aggressively mull to SotF every game? Are there enough hands that are good enough without SotF that this deck has a chance in a tournament?



  • @enderfall clearly we just name it "survival of the nakamura" and we get oath in our opening hand every game.

    @Brass-Man said:

    TNT holds a special place in my heart because it was the first vintage deck I ever brought to a tournament! I tried making this deck work a few months ago, and couldn't get it off the ground ... but I hope you have better luck than I did.

    A few old-guard players have mentioned Anger for the deck, but I want to make sure it isn't missed what Anger does for this list - while it looks like Anger only buys you one extra turn, it can actually buy you two. Pretty often Survival->Anger is the "plan A" for this deck, with Workshop as the backup.

    With Survival of the Fittest and any creature in hand, you can pay GGGR to:

    G => discard [any creature] for Anger,
    G => discard Anger for [giant dude],
    G => discard [giant dude] for Goblin Welder,
    R => play Goblin Welder with haste, immediately activated it to weld in [giant dude] with haste and attack.

    i feel like if your doing that platinum emperion or nullstone gargoyle. warrent consideration.


  • TMD Supporter

    Thanks for all the great advice and comments. I’m glad I made this thread because I’m getting a lot of information out of it. I revised my list last night that took into account Jaco and BOP’s suggestions and I won two matches in the 2-mans against Myth Realized/Mentor and Dredge.

    Here is the updated list:

    4 Mishra’s Workshop
    2 Mana Confluence
    4 Taiga
    2 Tropical Island
    3 Wooded Foothills
    3 Wasteland
    1 Strip Mine
    1 Tolarian Academy
    1 Library of Alexandria
    1 Black Lotus
    1 Mox Sapphire
    1 Mox Ruby
    1 Mox Emerald
    1 Mox Pearl
    1 Mox Jet
    1 Sol Ring

    4 Goblin Welder
    4 Phyrexian Revoker
    1 Squee, Goblin Nabob
    1 Genesis
    1 Anger
    1 Reclamation Sage
    1 Fire Imp
    1 Lodestone Golem
    1 Flametongue Kavu
    1 Razormane Masticore
    2 Wurmcoil Engine
    1 Myr Battlesphere
    1 Sundering Titan
    4 Survival of the Fittest
    1 Sylvan Library
    1 Dack Fayden
    1 Tinker
    1 Chalice of the Void
    1 Trinisphere
    1 Time Walk
    1 Ancestral Recall
    1 Sensei’s Divining Top

    -sideboard-
    1 In the Eye of Chaos
    1 Choke
    1 Sulfur Elemental
    4 Grafdigger’s Cage
    2 Tormod’s Crypt
    2 Ingot Chewer
    1 Gorilla Shaman
    1 Flametongue Kavu
    1 Ancient Grudge
    1 Artifact Mutation

    @enderfall

    One thing that appealed to me about this deck is the Mishra’s Workshops and robust mana base. If I can’t get Survival going, I’m fine to slow roll it with my value creatures. I personally don’t mulligan to Survival, but some of the comments here has made me think that maybe I should be. I’ve kept some pretty questionable hands as far as having plenty of business spells and it’s usually turned out okay. There are some other options in the deck to generate advantage ranging from Sylvan Library and Library of Alexandria to hard casting Flametongue Kavus.

    @Brass-Man

    Thanks for that outline, I had totally been playing Survival wrong until I read that. Anger is a new addition to my list, and I had been going for Squee to establish advantage before Anger. But I’ll definitely be trying that line.

    @Serracollector

    Deathrite Shaman does seem like its possibly pretty good. I just put Genesis in the list last night and it was actually pretty good for me in the game against Mentor that it came up. I actually had it in play until he Wrathed, and then I started bringing stuff back until he conceded.

    @Dumpsterac1d

    I’ll definitely be playing some games against you in the future.

    @sodoyouwearacape

    The 6/5 flying vehicle seems like an auto-inclusion in this deck. Though the only problem is that it isn’t a creature so it will only come up as often as Trinisphere, Chalice, etc. Still seems good though.

    @snowydude

    I'll look into those creatures, thanks.



  • @desolutionist combustable gearhulk should get a look in this list for sure. With 4 welders you can see a ton of cards and/or deal alot of damage and load your yard. Maybe in place of wormcoil #2.



  • Yea, with haste, Dr. Shaman can be birds that can attack for 2 if needed, and it gets around wastes, bloodmoons, and null rods, which ur deck seems weak too. I still think Wonder should be in there. Swing in the air is still good and gets around moat.

    Just a thought but shouldn't you have a draw 7 and dump, like Jar, Windfall, or Wheel?

    Is Razormane better than Triskelion?

    Is mana confluence necessary if you play more fetches/duals, and Dr. Shaman?


  • TMD Supporter

    I got a lot to say about this but gearhulk is officially the bomb in phantoms



  • @Serracollector said:

    Yea, with haste, Dr. Shaman can be birds that can attack for 2 if needed, and it gets around wastes, bloodmoons, and null rods, which ur deck seems weak too. I still think Wonder should be in there. Swing in the air is still good and gets around moat.

    Just a thought but shouldn't you have a draw 7 and dump, like Jar, Windfall, or Wheel?

    i hear magus of the wheel is a creature.



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  • Have you thought about Silent Arbiter to fight mentor decks? Run a Singleton Scuttling Doom Engine to swing past tokens and weld away for 6 damage to the face?

    @snowydude Magus sounds interesting but Wouldn't Sandstone Oracle be better to weld in and out of play? Also one sided which is very relevant.

    I love Colored shops and Ravager shops but the biggest trouble I have is beating U/x Landstill. Katataki in particular as energy flux is a bit harder to cast.Welder plus survival and non artifact creatures sounds perfect to fight it.


  • TMD Supporter

    @bleedth3sky said:

    Have you thought about Silent Arbiter to fight mentor decks? Run a Singleton Scuttling Doom Engine to swing past tokens and weld away for 6 damage to the face?

    @snowydude Magus sounds interesting but Wouldn't Sandstone Oracle be better to weld in and out of play? Also one sided which is very relevant.

    I love Colored shops and Ravager shops but the biggest trouble I have is beating U/x Landstill. Katataki in particular as energy flux is a bit harder to cast.Welder plus survival and non artifact creatures sounds perfect to fight it.

    Nice post, a lot of good mentions here.



  • @desolutionist Thanks I'm having a really hard time not including Scuttling doom engine in just because it beats Ensnaring bridge and can't be chump blocked by the majority of small creatures gush decks are running right now.

    What I've been running in my Thought-Knot Blue list to fight storm alongside In the Eye of Chaos is Arcane Lab as ITEoC #2-4.

    Edit: If you ever feel like you ar egonna have to face Oath Greater Gargadon is silly against opposing Orchards.



  • @bleedth3sky said:

    Have you thought about Silent Arbiter to fight mentor decks? Run a Singleton Scuttling Doom Engine to swing past tokens and weld away for 6 damage to the face?

    @snowydude Magus sounds interesting but Wouldn't Sandstone Oracle be better to weld in and out of play? Also one sided which is very relevant.

    I love Colored shops and Ravager shops but the biggest trouble I have is beating U/x Landstill. Katataki in particular as energy flux is a bit harder to cast.Welder plus survival and non artifact creatures sounds perfect to fight it.

    i feel like drawing 7 every time is better than drawing 2 or 3 once or twice.
    id sooner play sphinx of uthuun or concecrated sphinx

    i havent ever sleeved this up so mosty im just throwing out cards that i feel are consideration for 1 of type slots. its entirely possible im 100% wrong on all of these thoughts.

    i didnt even play survival when it was type 2 legal.


 

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