Those seem pretty slow from my perspective. Mill/removing critical cards, would have been a better strategy before people were playing as many early threats as they do now. It is common nowadays for people to put out a Young pyromancer/eldrazi/ravager/mentor/delver etc in the early turns of the game, and just racing a mill strategy, while not caring about "key" cards getting removed.
Cap used to be better when the "Big Blue" decks and combo decks were only running 2-3 win conditions, but for the most part those days are past. The idea was to take away all the avenues for a win from a deck.