Here are three new hands (per request of Joe to have actual photos). What I would like to discuss, because I think it could be interesting, is depending on the match up (see above) or unknown opponent, if you are on the play/draw, how would you start off or would you mulligan?
Senseei's Divining Top
Sensei's Divining Top
Force of Will
Defense Grid (I realize you wouldn't have this in game 2 against a Shops Deck).
@mdkubiak Hands 1 and 3 look like easy keeps no matter the situation, and I could be talked to keeping Hand 2 in a Game 1 situation vs. a non-blue deck (where I wouldn't likely see Null Rod effects), but otherwise I would probably ship it back. Hand 3 has plans vs. Rod or Force, and the deck has a high number of low-casting bombs. It's not a high percentage among the ideal hands, but it seems better than a random six draw.
my favorite hand by a MILE at first glance is Hand 3. You have Gitaxian Probe to either hit another 0cc Artifact or a land, and also to know if they have misstep (becuase they misstep the top but don't ever force it), and you have turn 2 Defense Grid with Force of Will backup. The Tinker is actually the least interesting card in that entire hand, too.
@Soly said in Paradoxical Storm (Keep or Mulligan):
'Regardless the situation' seems a little agressive. I've only looked at hand 1 in some detail (Silly work keeping me busy) but Hand 1 is a mulligan against known Dredge, known Workshops on the draw, and maybe even known Workshops on the play.
I question the call against Dredge... suppose it depends if you know what variation they are on. It has been my experience that Paradoxical Storm just out-speeds dredge most games. I think that on the play vs Dredge, I am keeping hand 1 all day.
should hit 1 or 2 artifact mana, either Twister that turn, or turn 2
They play bazaar, pass
(Draw 0 drop mana)
Land->rock->Tutor for Lotus->Twister
(Draw non-0 drop mana)
Land-Tutor for Lotus->Twister
Hello guys, I hope it's okay that I borrow this thread as it seems like almost a good fit for my question. So I am thinking about playing Paradoxical Storm, and I noticed that a couple of the deck-lists have an Ancient Tomb in the SB. So my question is, why and against which decks is this land used?