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posted in Vintage Strategy read more

I was very curious about this deck so i test it a bit and bring it to a small paper tournament today. The list was the last one suggested by Vroman and running life from the loam (see a few posts above). The mail was slow so i missed a few cards and made some minor change to it.
Namely -1 balance / +1 needle for MD.
The side was : 4 dark depths, 4 thespian stage, 4 leyline of the void, 1 needle, 1 vengeful pharaoh and 1 ancient grudge.
The results were average but mostly because the pilot did not master enough the deck.

Here are a few thoughts :

  • i really missed 1 ichorid to trigger amalgam, i think i will put it in the balance/needle slot.
  • i agree with Zias about Darkmor Salvage. Rifstone portal and some slow dredging can let us get loam running and getting the lands but it is really slow. Not sure what to cut yet but i will definitively want 1 or 2.
  • i know that it is not exactly the plan but since i had 1 free slot in sideboard i tried ancient grudge. I found it quite neat to deal with cage, needle and time vault. Ray of revelation could be interesting too in sideboard but much less useful.
  • Maybe i played the deck really bad but i am not convinced by Hollow one. It is great when you get it in opening hand or if you happen to get it with bazar when drawing instead of dredging, but most of the time it just get away when dredging. I know people love it in dredge decks but this deck is not exactly a classical dredge deck so maybe it is different. I don't know and will test much more.
  • strip / loam lock is a thing.
  • Hardcasting a 16/16 troll is just a blast !

My 10 cents

posted in Single-Card Discussion read more

I will be really happy if it helps stax being a thing again. On the other hand the "i got it first" effect looks not very exciting in shop mirror.

posted in Vintage News read more

Interesting talk.
I did not do any deep analysis about that but my fear is : what if people find out that mulligan agressively into hate is the best strategy under that mulligan rule ? It would lead in not very interesting games where the winner would be the one who found the hate in fewer mulligan than his opponent.

posted in Single-Card Discussion read more

I see several drawbacks for that card :

  • Its effect triggers "at the beginning of your precombat main phase" so that means that when you cast it it is too late and you will get the effect only next turn.
  • It is a creature. Will it survive long enough to get neat advantage ?
  • Since it requires sacrifying a creature, the obvious shell is Dredge or any deck that plays mentor/pyro. I am not a Dredge expert but IMHO that deck will really want to cast a cabal therapy effect quick before hate goes on the battlefield. As for mentor/pyro, i guess they would rather have a non creature spell.

So i am not really optimistic about its use in Vintage. I agree that it may be interesting in a deck that is currently under radar but i fail to see which one yet.

posted in Single-Card Discussion read more

This card has some potential but i am not sure it is for Vintage. Actually, i would compare it to Tombstalker that does not see much use en Vintage.

posted in Vintage Community read more

In Lyon (France) we are playing on a monthly basis since one year and an half. Attendance is very small so far but slowly increasing, we hope for 8-10 people for our next meeting.

posted in Single-Card Discussion read more

TNN gets really better when played with some equipments such as Jitte. This happens in Legacy but equipments are not (often) played in Vintage.

posted in Off-Topic read more

@fsecco yes i agree. In my mind, the potential is that we have a very easy way to target any chosen creatures on the battlefield (whoever they belong to). I don't know what we could do with that in the maybe future but i like the potential of it.

posted in Off-Topic read more

There is a cycle of cards in Legends that have a nice potential. The black one is Touch of Darkness (the other four are exactly similar). They never saw any play back in the days but there is a nice combo that is played in Commander with Horobi, Death's wail.
When Horobi is on the field, Touch of darkness is a 1cc instant wrath of god that hits only opponent and that can't be countered (very difficult to be more true). Quite neat !
Horobi is not Vintage playable but if a Vintage playable similar card was printed it could lead in the death of all creature decks and so would deserve some restriction.

posted in Vintage Strategy read more

I am not an expert but, because of the high power level of vintage cards, could it be that making 1 for 1, in ritual and not knowing what you may find in opponent hand, is not good enough for a vintage control deck ? Counterspells sound better as some are free (or sort of) and can be played with more information. I mean discard might not be broken enough for modern vintage ?