When I first saw this I thought there might be some wacky play where you scoop him up and replay him as you're going off creating a couple of big constructs (when you finally finish replaying your artifacts and winding down your POs) as a hedge against something going south with your plan A. But I tend to think that is probably just too cute and you'd want something else in that slot.
I am excited about this card not because it will win me the game but because it synergizes so well with other strategies.
I think this basically summarizes my reaction to this entire set. Nothing jumps out as obviously game breaking, but to echo another user in another thread, there are so many utility cards built here it's just waiting for a future brewer who will be addressing a meta challenge a few years from now. In the meantime it will remain to be seen whether synergies help new decks in our format where people seem relatively Meh on win-harder cards.
All that said, we've been without a (consistently) viable prison deck for a while. Would like to see "Hatewalkers" come out swinging as a thing!
So in carrying on this set's theme of slightly bonkers uncommon PWs this seems to hate on:
- Delve/Dredge/Survival and anything else you'd want a Tormod's Crypt for
- Tutors (Obvi...)
Casting cost is non-prohibitive. Clearly dead against Shops. This seems like keenly wicked hate, but that said, which decks want it most? Main or side only? Is this another Win More kind of card like others we've seen in this set? Given how everyone here just loves asymetrical hate...
@Macdeath @Rat3dE Absolutely not serious! Hence in Off-Topic. Just a pun! But it's funny to be me because when you talk about Vintage to some people, even in an amicable, proxy-friendly, enthusiastic way, they have a very odd idea that it's basically just us sitting across from each other and congratulating ourselves for owning rare and expensive cards. Obscure AND Pretentious.
@Brass-Man Absolutely. Those are some severely pimp Tendrils. Auto-Include.
Was idly flipping through bulk cards at a GP and found this hidden gem...
Anyone want to help me work out what should go into what I can only imagine is the deck that would best reflect how others view our format:
Obscure Pretention Storm!!!!
(Apologies to any Francophones!)
Hi All! Just wondering if anyone might be trundling out to the event this coming weekend. We don't get much vintage round' these here parts so I thought I'd see if anyone would be around to shake hands and play turn one lotus to the general amazement of bemused onlookers. @Oestrus any chance you coming back this year?
@cleverpseudonym With the exception of Chalice of the Voice, yes it's public domain. I just did a run for myself, but I'd probably find another piece of art for chalice if others were interested, so as not to offend whoever currently owns all of the Python stuff.
Thanks for the kudos though! It sounds like there might be a few people who are interested so I'll poke desultorily at the "how to make it so other people can buy this" option.
And again. When we play, especially with any playtest/proxies we use the oracle text for all cards and rulings no matter what they say. I think the humor in Jace is just that it's one bazillion tiny words.
My feeling on what makes cards old school wording wise is the non-standard vocabulary, random pronouns, etc. The old cards feel a lot more like the the game designer is more or less talking to you, explaining each card as a unique effect, rather than anticipating that 25 years later the exact same effects would be reprinted, repeated and honed down into the most efficient, clinical effect. So to that I end I think Jace accomplishes the mission. We workshopped him a good bit in the original thread where I posted some of these ideas. Almost made him a wall!
I feel like the only other particularly non-old-school element is that I used the generic mana symbol in the lands, rather than "one colorless mana" spelled out. But I like the way it looked and it seemed a little funky and non-standard, like things would have been at the time.
Anyhow, that all said, feedback is welcome! And if people are interested I can try to get a link where you can snag some.
@John-Cox @fsecco Thanks for the kudos! I've really been having fun playing them in sleeves. The cut is ever so Slightly different than a normal magic card but the size and thickness sleeved are completely indistinguishable from other cards, and really a delight to draw and play.
@Stuart @revengeanceful feel the same way I do about the Revised lands. I have a surprising amount of nostalgia for the old Tap symbol for some reason (I still call the little arrow thing "The New Tap Symbol"), so I thought it was a lot of fun to see them this way.
@Nower1990 I posted a mockup of Jace a while back that others here helped me shop to get the silliest version of how a planeswalker might have been printed in Legends. I love the use of nonstandard language like "chips" in the old sets as well, and the old frame and more classic looking art just gives the eye a break from the more modern "kewl" cards and their emphasis on art-directed-to-a-fault continuity for the sake of world-building and story telling.
As for how I did it, without going into a lot of boring detail (too late!), I used Photoshop and a combination of a couple of different available online templates for the card frames. I work a lot in layout and a little googling got me the fonts. WotC has proprietary fonts but especially for old style cards it's easy to find an almost 1-1 approximation! Then it was doing some research to find art I could use at high enough resolutions, and plugging in each one.
Then, to print, I downloaded a template through a website that specializes in printing game cards of all kinds (there are a lot out there to choose from, I just have a couple that I've used for other game design projects in the past). I used the template to ensure the correct size and resolutions and when I printed I selected a foil option for the finish.
I will say, in bright light, they are gorgeous and as attractive as any other foil card. Like all foils, lower light means they are not quite as bright to the eye as a card where white is printed as white and not the foil silver. I have thought about trying a run in non-foil to see how the do and adjust, but I've been pretty happy so far.
If you all like them, I think I can poke around and make it possible for others to order as well, but only if @Brass-Man says it's cool. I mean. There might be a future-shifted full art Brass Man in the next run...just saying...
For what it's worth I also created a card back (pictured below, pardon the low res image) with some "vanity" branding, but if others are interested I might have to up my game
The deck itself currently contains:
1x All restricted list
2x: Fetches, Jace, Bayou
4x: All other duals , FoW, Bazaar, Workshop, Wasteland, Tomb, Ravager, Rod
Hi all! First pardon what might be a long and wanky post. Feel free to scroll down to see the cards! BUT. Since there was generally positive response to my last mtg related project, I thought I would share another! A set of alt art proxies to kickstart anyone down the long and winding rode of Vintage...
My friends and I were recently talking about how one of the barriers to getting new people into Vintage is that it doesn't feel very epic writing Black Lotus on a Plains. But if people have awesome art proxies, they might be more likely to give vintage a whirl! This is also true for those of us who enjoy playing Vintage, but who also may prefer to play with proxies to reduce wear on high dollar cards.
What follows are a set of playtest cards that I recently printed using an online company, after joking around with one of my playgroup about Vintage Masterpieces, made with ACTUAL masterpieces. I'd tried some similar public domain shenanigans before (and posted here in another thread), so I thought, why not! Some time on ye olde google, some time in photoshop and voila!
These are printed in foil (Cause hey! Why not!), and are a mix of "future shifted" title-and-cost-only, full art cards, along with some "past shifted" cards to have some fun with the old card frame and funny rules text, even if (obviously) we use the oracle text for all proxies. Anyway. On to the cards!
First. The Power Nine, with a little help from Alphonse Mucha's iconic Art Nouveau images. Though I did tweak his masterful Zodiac just a Little bit for a little more mtg flare on Black Lotus.
Also, threw in Opal. You know. For kicks.
The three blue spells are all from a Massive installation called The Slav Epic. As you'll see, this set of proxies has a very Eastern Euro vibe, which as a Russian speaker makes me quite happy!
I pulled in several other crucial pieces with the amazing art of William Blake. Good old mysticism.
Can't have a vintage set without some duals and fetches. I hemmed and hawed about whether or not to add text, especially to fetches, but the stunning landscapes of Nicholas Roerich, who spent a lot of time in Central Asia, was just too good in most cases and I just enjoyed looking at it.
Then, the past shifted cards.
(That is actually a a portrait of Napoleon holding the Scepter of Charles V, which is one of the French crown jewels, but I was having a hard time finding classical paintings with sweet magical looking staves and scepters!)
(Okay. Not a classical masterpiece. But still. A masterpiece in its own right!)
These last are for a particular subset of white border lovers and haters. I know for many of us who came of age at the turn of Unlimited to Revised, the white border holds a special place in our hearts. Especially if you were in a small town where you might have opened some Unlimited and Revised, but product support for antiquities and Arabian Nights was not exactly plentiful. So I liked the idea of printing some of our format staples, imagining what they might have been like coming out of a pack of Revised. So for all you whippersnappers out there who think White Border is for suckers...well...get off my lawn!
I'm not exactly sure if that's a halo or if his staff is glowing, but that skull is amazing! I'm totally a Roerich fanboy now!
Gotta love some random 18th century Arabian Imagery. Guy with a Wheelbarrow, meet Guy with a Rug...I love the original Wall of Text, but I thought, surely in Revised, they'd have tried to fix it a little...
And last but not least...
Anyhow! Hope you all enjoyed these.
Thanks for the exhaustive details!
I feel like it says something about the meta when Blood Moon is only Kinda good.
How does Blood Moon have an impact on your mulligan choices? Does it really even matter in most of these cases? Or is it just dependent on the opponent described above (i.e. vs Dredge mull hard to moon, as oppose to Shops where you could take it or leave it)
After champs, would love to see some of the tech you are using if you're willing to share!
So I dropped all the parcels in the post on Saturday, and it seems that they are now all making their way toward everyone who placed an order. Thanks to everyone for all of the enthusiasm! Hopefully you will find everything satisfactory, but If you find any issues with the final shirts, let me know and I'll do my best to make it right for you!
For the most part they are completely wash and wear and you can treat them like any other tee-shirt. However. With heat transfer vinyl (the only consistent way to do on-the-fly small batch t-shirts, one at a time, unless you have your own silk screening setup), for maximum longevity and swanky-lookitude, I would recommend washing them inside-out and letting air dry to preserve the shape of the shirt.
Please let me know if you have any questions!
So, it might seem a little silly, but I thought I'd ask: How good or bad is blood moon right now?
@moorebrother1 has posted about Blue Moon a bit, and it makes me wonder, is this now the only deck type in which Blood Moon is even remotely viable?
Folks here seem to have a dim view of prison strategies right now, but does that mean we should just tuck our Blood Moons hastily away in our binders to be looked at admiringly from time to time?
Has mono-red prison been completely gutted by things like the nerf to Chandra? Or is recently printed goblin tech carving a space for these decks to maybe pack a little more punch?
The lock pieces have a place in the current meta, but are other Null Rod decks just above and beyond better? PO has no problems using Red to Shattering Spree and Abrade away pesky null rods, even if their enchantment removal is pretty thing.
If Ensnaring Bridge isn't good enough for any other decks to run right now, does it give enough lift to stave of the lean aggro decks?
It may just be in the current meta that Jeskai and Grixis are the only place that red has a comfortable home, but is there any love left for Good Old Blood Moon in traditional builds or new brews?
Professor Farnsworth Voice Good News Everyone!
Blanks are in and today I will be working to stamp out these t-shirts. For those of you who have ordered, I have sent a link via PM so that you can select the quantity of the shirts and we can go from there.
Etsy automatically calculates shipping based on your location, so that should help, but if there are any errors (like if you order three shirts and it tries to charge you an arm and a leg), I will absolutely provide a speedy shipping refund to offset postage shenanigans.
Many thanks for the support and encouragement from the community!
I think maybe it's also worth saying, that Vintage is a highly rarefied format where pleasure has to be in some part derived from the careful choice of saying: "Yes, yes, but what if I played SNOW COVERED Island? Eh? Eh?"
For me, loving vintage is, at its heart I think, about loving the considered nuance of correctly baiting a FoW, Choosing Inferno Titan over Emrakul, Metamorphing a Sphere when you might want to Metamorph Revoker, or knowing when to 3 for 1 yourself to keep a lock piece off of the board.
I absolutely second @JosefK in that enthusiasm for the format is critical. Being enthusiastic about vintage by and large means being enthusiastic about hairline deck building decisions and the exquisite specificity of the question "Okay, sure, but what do you cut to add [Pet Card] to this already excellent shell?" It's different than being enthusiastic about other formats. Vintage may have the splashiest effects, but sometimes being able to execute those means enjoying the (sometimes rather tedious) process of making profound decisions like: "Add Delta here? Or Strand? Hmmm."
As an aside to point of access. I think many here might agree that in many ways, because of proxies/playtest cards, Vintage is much more accessible than other formats.
As such, it makes me wonder if people are just turned off a format where they might lose to a deck with a Basic Plains Sharpie Lotus. It's as if players double down on the "You have to own the cards to play the game" mentality, and as such shut themselves out of some of the most fun magic gameplay there is!
Honestly, I really don't feel that much contempt for any particular deck because again, Vintage is presupposed by an interest in and in some cases a masochistic tolerance for playing in an environment where these strategies can blossom.
It's nice when a deck like Survival takes advantage of existing metagame conditions and a synergy of new printings to create a viable strategy. It seems like it's not contempt for a metagame, but ingenuity that preys on existing decks that don't have solved answers for the threats in a new deck.
"A deck/strategy that I like has difficulty winning against a certain battery of other decks/strategies" seems to be a fairly par for the course complaint in every format.